1.0.42[/43] - Various fixes
GMLive.gml » Devlog
This version brings a few changes:
- I fixed an issue where background colors layers in “live” rooms would turn invisible, causing some users to believe that instances are being duplicated or stacked over previous room.
This is caused by a (recent?) GameMaker bug where doing
would showvar m = json_decode(@'{"f":4280186009}'); show_debug_message(m[?"f"]);
-14781287
instead of the expected number. - GMLive now supports configuration-specific macros (
#macro Config:name expr
), although the support is relatively basic and will not handle configuration inheritance (only checking if configuration matches the current one), as that information is not available at runtime. - Fixed
with (<struct reference>)
not doing anything. - GMLive is now compiled without use of accessors, which should make it easier to use with Quality Structures’ drop-in extension.
Don’t forget to update your server executable!
Also I forgot to remove “GMLive - copy” (which I compare to the new build to verify that there are no unwanted changes) but I do not want to spend even more time trying to upload the updated package to GM Marketplace (which it randomly rejects with no error message). The extra file can be safely removed.
Files
GMLive (for GMS2.3 and GM2022+).yymps 895 kB
Version 1.0.40 Feb 08, 2021
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
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