v1.0.14
GMLive.gml » Devlog
- Added a few more safety checks to obj_gmlive for GMS1.
- Fixed live_restart_if_necessary still executing (and restarting the game) when live_enabled is 0.
- Fixed "var a = 1 b = 1" being considered an error (explanation)
- Fixed an error when "live" code is the first one to try creating a global array.
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
Comments
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你好 作者
我的版本是gms2 2.2.4.464
但是我无法运行gmllive