v1.0.12 - small fixes
GMLive.gml » Devlog
- Remove two unnecessary calls to debug (trace) script in the GMS2 version of last update.
If this ever happens again, you can make a temporary script called "trace" that just has `var _=argument[0]` inside so that compiler doesn't complain. - Added live_async_http_check(async_load_map), which returns whether the event is the one for GMLive.
Also live_async_http now accepts an optional replacement for async_load, which allows to override or delay GMLive updates (more on this later).
Get GMLive.gml
Buy Now$29.95 USD or more
GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
Leave a comment
Log in with itch.io to leave a comment.