v1.0.12 - small fixes
GMLive.gml for GameMaker » Devlog
- Remove two unnecessary calls to debug (trace) script in the GMS2 version of last update.
If this ever happens again, you can make a temporary script called "trace" that just has `var _=argument[0]` inside so that compiler doesn't complain. - Added live_async_http_check(async_load_map), which returns whether the event is the one for GMLive.
Also live_async_http now accepts an optional replacement for async_load, which allows to override or delay GMLive updates (more on this later).
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
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