1.0.38 - even more 2.3 fixes
GMLive.gml » Devlog
- Fixed the
error with 1.0.37, which was caused by some mysterious script init order change for some projects.global variable name '__lnc__std_haxe_boot_isJS' not set before reading it.
- Fixed gmlive-server struggling with macros containing backslashes and a single-line comment, like so:
#macro name [value1, \ // a comment value2, \ // another comment ] // and another comment
- Fixed macros containing a value followed by a binary operator, e.g.
not parsing correctly after “allow statements in macros” changes#macro name a * b
(can also be workarounded by making it#macro name (a * b)
instead) - Fixed a mystery error involving
h_native
Files
GMLive (for GMS2.3 and GM2022+).yymps 895 kB
Version 1.0.38 Nov 30, 2020
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
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