1.0.34 - 2.3.1 compatibility and various fixes
GMLive.gml for GameMaker » Devlog
Additions & improvements:
- Added a bunch of API functions for exposing/overriding entries for “live” code.
- GMLive-server now has an icon on Windows (also wrote a post about this).
- GMLive-server now sets window title on Windows.
- GMLive-server is now a little clearer with startup errors.
- Organized documentation a little.
- Added “singleton” code back to
obj_gmlive
to avoid oddities when accidentally creating anotherobj_gmlive
.
Fixes:
- Fixed 2.3.1 support (got rid of now-amiss constant).
- Fixed support for enums that reference other enums.
- Fixed a certain 64-character console-specific function causing issues for GMLive.
- Fixed issues with global array access (
view_camera
,view_xport
, etc.).
Files
[archive] GMLive (for GMS2.2.5).yymp 533 kB
Version 1.0.34 Nov 17, 2020
[archive] GMLive (for GMS2.3).yymps 895 kB
Version 1.0.33 Nov 17, 2020
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
Comments
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Thank you sooooo much for fixing the view_camera stuff. I use that a lot in my draw events so it's gonna be awesome to use this properly again.