1.0.31 - and a few more 2.3 fixes
GMLive.gml » Devlog
Smaller things this time around:
- Switched back to having all GMLive internal variables prefixed to avoid this bug (which I thought was fixed)
- Fixed "delta_time" not working in live code (this is also caused by a GM bug)
- "live_enabled" now works for stripping out most of GMLive code entirely in 2.3
Note that you can get "Error on load - could not find script" if you reference undocumented parts of GMLive in your code without checking for live_enabled prior.
If you are wondering why the extension is skipping versions, that's because Marketplace uploads fail validation and I have to re-upload them to website manually.
Files
GMLive (for GMS2.3 and GM2022+).yymps 895 kB
Version 1.0.31 Sep 01, 2020
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
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