1.0.29 - even more 2.3 fixes, surely enough
GMLive.gml » Devlog
Fixes:
- Fixed shaders not being indexed in 2.3 projects.
- Fixed missing named 2.3 function arguments being set to 0 instead of undefined.
- Fixed 2.3 constructor invocation sometimes working incorrectly.
- Fixed "constructor" keyword causing compile errors if found anywhere near live code.
- Fixed "function name() {}" inside events being considered global functions.
- Fixed temporary path being "gmlive-{ date" instead of "gmlive-"+timestamp.
- Fixed sprite reloading not working on 2.3
(note: variable sprite frame durations are not supported because there's no way to modify them from GML?). - Fixed "live_name" sometimes being required in scripts when it shouldn't be necessary.
Files
GMLive (for GMS2.3 and GM2022+).yymps 750 kB
Version 1.0.29 Aug 21, 2020
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.67 - small fixes and live_auto_call49 days ago
- 1.0.65 - 2022.11 compatibility and HTML5 tweaks63 days ago
- 1.0.63 - GML updates and a bunch more80 days ago
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
- 1.0.53 - GX Jam editionAug 02, 2021
- 1.0.48 - many fixes!Jun 05, 2021
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