1.0.29 - even more 2.3 fixes, surely enough
GMLive.gml for GameMaker » Devlog
Fixes:
- Fixed shaders not being indexed in 2.3 projects.
- Fixed missing named 2.3 function arguments being set to 0 instead of undefined.
- Fixed 2.3 constructor invocation sometimes working incorrectly.
- Fixed "constructor" keyword causing compile errors if found anywhere near live code.
- Fixed "function name() {}" inside events being considered global functions.
- Fixed temporary path being "gmlive-{ date" instead of "gmlive-"+timestamp.
- Fixed sprite reloading not working on 2.3
(note: variable sprite frame durations are not supported because there's no way to modify them from GML?). - Fixed "live_name" sometimes being required in scripts when it shouldn't be necessary.
Files
[archive] GMLive (for GMS2.3).yymps 895 kB
Version 1.0.29 Aug 21, 2020
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
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