1.0.29 - even more 2.3 fixes, surely enough


  • Fixed shaders not being indexed in 2.3 projects.
  • Fixed missing named 2.3 function arguments being set to 0 instead of undefined.
  • Fixed 2.3 constructor invocation sometimes working incorrectly.
  • Fixed "constructor" keyword causing compile errors if found anywhere near live code.
  • Fixed "function name() {}" inside events being considered global functions.
  • Fixed temporary path being "gmlive-{ date" instead of "gmlive-"+timestamp.
  • Fixed sprite reloading not working on 2.3
    (note: variable sprite frame durations are not supported because there's no way to modify them from GML?).
  • Fixed "live_name" sometimes being required in scripts when it shouldn't be necessary.


GMLive (for GMS2.3 and GM2022+).yymps 895 kB
Version 1.0.29 Aug 21, 2020

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