1.0.27 - more 2.3 fixes
GMLive.gml » Devlog
Fixes:
- Fixed some functions not passing `self` correctly in 2.3 version (most notably draw_self).
- Fixed gmlive-server getting duplicates of files when restarting the game without restarting the server.
- Fixed GMLive's type checking being stricter than GMS2.3's is (e.g. implicit casts from real to string).
- Room reloading might work, but have not been extensively tested.
If you were having issues before, I suggest to re-test them on the current version of GMLive + current beta runtime and point out anything that's still broken.
Files
GMLive (for GMS2.3 and GM2022+).yymps 895 kB
Version 1.0.27 Aug 09, 2020
Get GMLive.gml
Buy Now$29.95 USD or more
GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
Comments
Log in with itch.io to leave a comment.
Is there a 1.0.27 for GM 2.2x coming? I'm experiencing the multiple script reloading bug, but haven't migrated my project to 2.3 yet
Copying GMLive-server from 2.3 YYMPS (it's a ZIP) should work. I'll upload a 2.2 version soon.