1.0.26 - various fixes
GMLive.gml for GameMaker » Devlog
Additions:
- live_execute_string now takes optional rest-arguments that will be available as argument[] in executed code.
Improvements:
- Macros with live_call in them are now supported - you can now do
#macro alive if (live_call()) return live_result - Statement macros are now supported.
- Switch-blocks with non-constant expressions are now supported.
- The server window now sticks around in case of errors.
Fixes:
- Fixed a handful of function signatures.
(argument errors in GMLive where they don't error in normal GML) - Fixed an issue with nested macros.
(if a macro A referenced macro B, using macro A wouldn't auto-include - Fixed tilesets not being accessible by asset name in live code.
- Fixed `var a, var b` not being considered valid syntax.
- Fixed `in` not being allowed as identifier in live code.
Currently without a GMS1 release since I found another hard-crash bug, obviously that's not getting fixed (GMS1 having been sunset a while ago and all), and it is very time-consuming to workaround such things.
Files
[archive] GMLive (for GMS2.2.5).yymp 533 kB
Version 1.0.26 Jul 25, 2020
[archive] GMLive (for GMS2.3).yymps 895 kB
Version 1.0.26 Jul 25, 2020
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
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