v1.0.6/1.0.7 - fixes for odd macro/enum uses
GMLive.gml for GameMaker » Devlog
This update addresses series of oddities with non-standard use cases with macros and enums - such as chaining macros. Or using macros in enum values. Or using asset indexes as enum values. Or using an enum value as a macro value... well, you get the idea.
GMS2 version skips one build because of this bug.
Files
GMLive.yymp 566 kB
Nov 20, 2017
GMLive.gmez 331 kB
Nov 20, 2017
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
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