v1.0.3 - hotfixes
GMLive.gml » Devlog
- Fixed built-in constants having mixed-up values for some people.
I don't actually know what happened there - runtime would semi-randomly skip random script arguments or calls in initialization so I had to break it down into smaller scripts until it stopped doing that.
(the exact same projects would still work for me and other users) - Fixed current config' macros not being loaded in GMS1.
- Fixed audiogroups not being recognized by their resource-name.
- Fixed "<"/">" sometimes remaining as &"lt"/"gt"; (which is how they are stored in original file) due to decoding error in GMS1 events.
- Removed netlog.exe from included files in GMS1 extension because there's another copy of it inside netlog.gmez anyway.
For clarity: when updating, remove and re-import the extension and it's included files.
Files
GMLive.gmez 309 kB
Nov 18, 2017
GMLive.yymp 564 kB
Nov 18, 2017
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
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