Shader reloading sneak peek, gmlive-server mini-fix
Firstly, I have exciting news! Using what is best described as series of high-end delightful hacks, I was able to implement shader live reloading, which will be available in the next update.
For the initial release this will work for GMS2+Windows, but later might be able to expand this to cover HTML5, and, possibly, Mac/Linux.
At this time it is hard to tell whether supporting GMS1 would be practical, as the shader mechanism (D3D9 vs D3D11) is different.
Also, if you are getting a 0xc000007b error when trying to run gmlive-server, I now uploaded "Unzip this to your included files if gmlive-server doesn't start.zip" that was previously found as a dropbox link in discussion topic. These will be included in the next update.
Files
Get GMLive.gml
GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes68 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
Comments
Log in with itch.io to leave a comment.
Can't download file, still unable to start server
Define “can’t download file”, did you follow the instructions?
Please try for GMS1 as well? There are a good number of us who still use it :)
:-O
Can't wait for that next update! This would help so much with shader dev.
Any recommendations for shader tools with GameMaker Studio 2?