Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
309
Topics

Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
Topic
Last post
Hello, today i'm facing a strange issue with switch/case statement stopped working after reloading script with GMLive, h...
started by chutneyio Mar 24, 2022
6 replies
470 views
As GMS Feather is still in it’s early stage and reports lot of false-positive errors with GMLive, I would like to prop...
started by gnysek Mar 21, 2022
2 replies
423 views
Haven't installed GMLive in a while but needed to install it today and in GMS2 Beta (IDE v2022.200.0.0475 and Runtime v...
started by Bulletproof Outlaws Feb 22, 2022
20 replies
1,577 views
There's something GMLive does not like in my code, but I'm finding it very difficult to discover what that is. The code...
started by Crysillion Mar 06, 2022
1 reply
210 views
I'm using the GMLiveForGMS2.3+.yymps version. I have set up everything as stated in the cheat sheet and YAL's video. I'm...
started by austin Mar 08, 2022
2 replies
223 views
does't work anymore on new version gms2 its make me very very sad!
started by RhysZ Mar 06, 2022
2 replies
230 views
Hello! I'm using a live room and there's an instance that follows a path, when I update the path speed of the instance u...
started by John Peppermint Feb 20, 2022
4 replies
341 views
Amazing job on this asset, it's gunna save me a lot of time! One thing that would complete my workflow would be the abil...
started by wills Feb 22, 2022
2 replies
232 views
I'm drawing a chat onto the screen, see below: After I make a change to my code, it stops drawing certain elements of sa...
started by TimVN Feb 15, 2022
3 replies
238 views
Hello there! I need your help as I can't use GMLive since I bought it. If I had bought it directly from yoyo marketplace...
started by EdenGenesis Feb 16, 2022
1 reply
154 views
Ругается "Unable to get object for index 0" на shader_set и shader_reset замененные макроса...
started by rezon1991 Jan 28, 2022
1 reply
192 views
Seems that projects with GMLive aren’t running in GMS 2 2022.1.464 because of Feather feature. Of course since Feather...
started by gnysek Jan 18, 2022
4 replies
341 views
I'm about to finish and build my game for Steam - is there anything I need to do with GML to make sure it doesn't cause...
started by ome6a1717 Jan 22, 2022
2 replies
194 views
I have doubts with the documentation and I don't understand it very well when it comes to assigning integrated functions...
started by Banensoft Jan 13, 2022
1 reply
194 views
I'm using the lastest GMS2 & GMLive. Variables thats causing error are phy_collision_x phy_collision_y phy_col_normal_x...
started by K.Blank Dec 30, 2021
2 replies
228 views
I was trying to update to the new release of GMLive (huge thank you for this amazing asset!!), and I am unable to get it...
started by Quixottic Dec 28, 2021
2 replies
178 views
Hey YAL, I can update objects in the room, but when my camera starts its dead in its tracks instead of moving towards an...
started by Gypsy Dec 09, 2021
2 replies
208 views
Just picked this up, thanks for making it! Are create events supposed to update? I scoured the documentation and forum t...
started by Tomato Sauce Dec 07, 2021
1 reply
341 views
I've created a blank new project in GMS2 ver 2.3.7 and tested both the Room and Object GMLive processes are working as e...
started by Karlstens Nov 28, 2021
5 replies
422 views
Im using both the latest GMLive and GMS2 IDE (2.3.6.595) & Runtime (2.3.6.464). The error: [live][2021/11/13 11:38:31] R...
started by K.Blank Nov 13, 2021
2 replies
264 views