Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
312
Topics

Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
312 topics · Next page · Previous page · First page
Topic
Last post
Only got the extension today so I'm still finding my way around. I've got it up and running doing basic stuff like chang...
started by Xerra Sep 26, 2020
7 replies
473 views
Without writing " if live_call() return live_result; " my object's Step event is performing normally with room speed=...
started by Pauloondra Sep 26, 2020
4 replies
583 views
Hello, I'm running GMS2 2.3 (STEAM) - Windows 10 (build ver 1909). I've just purchased this app through the Yoyo market...
started by Karlstens Sep 28, 2020
2 replies
385 views
Hey there, So far 2.3 has been a lot of headache to me and what's worst it's breaking my favorite GM tools. After upgrad...
started by SnoutUp Sep 25, 2020
5 replies
809 views
After room reloads, the old object stays, and the new objects are added on top of that. Like if I were to move an object...
started by ShaubbyPlayz Sep 22, 2020
5 replies
455 views
Hello YellowAfterlife, I have been devoted GMLive user for the last year and a half - mainly for GMS 1.4. I really like...
started by Dave.Moon Sep 13, 2020
1 reply
475 views
Does the code: if(live_call()){ return live_result; } need to be on every Event (ex. Create, Step, etc.) of an object? O...
started by Cain_13 Sep 10, 2020
1 reply
277 views
Every time I’m importing this extension, I can see “GMLive - Copy.gml” file under scripts, is this some hidden fil...
started by gnysek Sep 08, 2020
2 replies
281 views
I've been getting extreme lag in the IDE, makes unusable. In my efforts to try and get rid of the lag I stopped running...
started by ningaman151 Oct 14, 2018
5 replies
952 views
Using GMS light functions draw_light_define_point and so on once the light got turned on with draw_light_enable it stays...
started by foreverisbetter Sep 01, 2020
1 reply
217 views
Not sure what's going on, but this happens on an empty project. Nothing in it, other than barebone GMLive objects, exten...
started by mrvictordiaz Aug 21, 2020
6 replies
394 views
Error in the latest GMLIve. Version 1.0.29 #############################################################################...
started by Treefly Games Aug 23, 2020
3 replies
374 views
Hi, I found another bug. This is a very strange one. So I create a new project, import GMLLive, create one object and on...
started by JamJamTeam Aug 22, 2020
4 replies
293 views
So on my end delta_time is undefined, but only on places where it's live_enabled for some reason.
started by mrvictordiaz Aug 30, 2020
3 replies
273 views
create: shader_set_live(sh_Outline,true); draw: if (live_call()) return live_result; Unable to find a handler for except...
started by droog126 Aug 24, 2020
1 reply
230 views
The shader_set() function causes an error in the 2.3 version. [live][19.08.2020 17:48:40] Runtime error: [error] `instan...
started by JamJamTeam Aug 19, 2020
2 replies
196 views
Said the title. e.g. i have a shader named "shd_1" and called it in the draw event of the instance o_sys: shader_set(shd...
started by K.Blank Aug 19, 2020
1 reply
226 views
It's weird, but apparently GMLive doesn't like constructors. it doesn't allow to update: [live][15.08.2020 12:33:28] Err...
started by Evoleo Aug 15, 2020
5 replies
337 views
I've created a blank project to test the extension and here're the issues I've faced: After it reloads the files, some t...
started by Evoleo Jul 14, 2020
36 replies
1,792 views
Hello, I got GMLive a couple of weeks ago and it worked flawlessly. However since yesterday I keep getting this Output e...
started by k47 Aug 05, 2020
5 replies
585 views