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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Hello! I just installed the new version of GMLive for GM:S1 after not using the program for a while, but I'm encounterin...
started by RandomFangamer Dec 19, 2019
2 replies
287 views
I'm on a Mac and I'm trying to start the server from the command line via: neko gmlive-server.n I get back "Drag a .gmx...
started by danielmiz Dec 08, 2019
2 replies
411 views
Came across an issue where GMLive doesn't seem to recognize Tilesets as resources. This code executes fine without GMLiv...
started by VacantShadeGames Nov 29, 2019
2 replies
343 views
This is largely the result of me doing stupid things with GML, but you probably would rather have this on record anyway...
started by Dragonite Nov 27, 2019
2 replies
193 views
Hi ! I feel stupid, i try to follow the doc https://yal.cc/r/17/gmlive/ but ... this is not working, i'm noob, so there...
started by Feel Nov 27, 2019
5 replies
425 views
When I try to run the gmlive-server.exe a window pops up but it quickly (almost instantly) closes. Why is this? Could it...
started by ningaman151 Nov 23, 2019
1 reply
404 views
Hey hello everyone! I am using GMS2 and the live call function seems to only work on the draw event and not on the step...
started by underwear1223 Oct 29, 2019
2 replies
324 views
Hey I forgot what I needed to do to disable gmlive to get ready for Production. Can you please remind me?
started by ningaman151 Oct 27, 2019
2 replies
227 views
All I'm doing is changing the image_xscale and image_yscale values before reloading. The duplicated objects appear behin...
started by Makoren Oct 20, 2019
2 replies
282 views
Hello again, I'm not sure whats going on here, but I'd like to clarify if we are allowed to update code in a collision e...
started by _MHG_ Apr 11, 2019
7 replies
995 views
Hello, I would like to know if I can use GMLive while debugging in HTML5? The games I make are web based and unfortunate...
started by shredmer Oct 16, 2019
6 replies
460 views
Whether I manually call room_goto_live or let it autoload through the suggested script setup, error is the same. This is...
started by Relic Oct 02, 2019
2 replies
290 views
TLDR: don't press the creation code button on the room that you want to live edit. When setting up a live room, clicking...
started by scottcrates Sep 02, 2019
2 replies
365 views
I saw these about the matter but it feels a bit weird to reply to year-old threads so I'll just make a new one: do you p...
started by Dragonite Oct 14, 2019
3 replies
223 views
So, GMS syntax will allow this with no problem: repeat( 0 ){ do_something() } with the result being that the function is...
started by VacantShadeGames Oct 18, 2019
1 reply
182 views
Hello ! My game is using a lot of timelines and is taking ages to compile. Is it possible to use GMLive on timelines so...
started by shamanforest Oct 17, 2019
2 replies
234 views
Hey there! I was just wondering if anyone else has come into issues when using ENUMs at all? Any part I try to update th...
started by spidernest Oct 15, 2019
6 replies
457 views
Hi! In the description it says: "The extension works with all native modules - you can even have the code update remotel...
started by drindilica Oct 15, 2019
5 replies
510 views
Hi, In a step of an object I was seeing [live][16:14:27] Runtime error: obj_Boulder:Step_0[L2,c15] obj_Boulder:Step_0[L...
started by PolyCrunch Games Oct 08, 2019
4 replies
540 views
GMlive reports an error in the code with layer_create(). The error is the following. [live][5:03:12 PM] Runtime error: o...
started by SyntheticPixel Aug 21, 2019
2 replies
289 views