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Topics

Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Hi, I detect crashes with some skeleton functions like: "skeleton_attachment_exists". I have seen that in the GMLiveAPI...
started by Banensoft Sep 15, 2023
1 reply
186 views
I've just bought this extension but I don't know how to import .yymp to GMS2. It seem to have no option to import this t...
started by plemieux Jul 14, 2018
4 replies
4,736 views
I get the following error when attempting to run my project: Variable <unknown_object>.gml_compile_init(116068, -...
started by bowsette_game Jun 18, 2023
11 replies
442 views
Hello, it is not working when I change something in this script. There are also no messages in the server window when I...
started by castorpollux_285 Jul 25, 2023
6 replies
287 views
In the recent update to GameMaker 2023.4.0.84 released about three weeks ago, template strings were added as a new featu...
started by Micha Faw May 21, 2023
1 reply
257 views
I got room reloading to work, but every time I use it the background becomes white and sort of acts like a background do...
started by Super Rokket May 09, 2023
2 replies
211 views
Hello! I always used GMLive without problems, but lately I started having issues. When I start GMLive server, it says th...
started by montezumashamas Apr 28, 2023
1 reply
218 views
hi. it seems that using sprite_set_live on a sprite disables its 9slice element. i havent tested it thoughrly, but a qui...
started by itaisinger Apr 23, 2023
1 reply
170 views
Hi hi! As always, awesome asset. The last few days without me changing anything (that I know of) whenever I set #macro l...
started by John Peppermint Apr 17, 2023
5 replies
235 views
Curious if the next update will have fixes for the updated audio_ functions? (ex: audio_play_sound can take more variabl...
started by Fermenter Apr 05, 2023
3 replies
215 views
Is there any plan onto implementing live editing of animation curves if it is not made already?
started by MayitaMayoso Mar 31, 2023
2 replies
192 views
Hello, I often use ShadowsocksR to access the Internet (VPN). When I use this program, GMLive cannot run effectively. It...
started by rendadongdong Apr 03, 2023
1 reply
208 views
div will not be rounded, you need to manually floor live_auto_call will cause yyc not to compile
started by yunzl Apr 01, 2023
1 reply
145 views
I'm part of a devteam working on a GMS1.4 project using a private GitHub with about 30 contributors. Recently one of the...
started by Yoshiatom Feb 08, 2023
1 reply
274 views
Hi! The server keeps telling me it has an error indexing a couple of Draw GUI events, specifically where a string starts...
started by Crooked Beaker Jan 24, 2023
2 replies
243 views
GM 2023.1 introduced singletons: function foo() constructor { static bar = 1; } foo(); // initialised at least once so s...
started by gnysek Feb 13, 2023
185 views
No replies yet
Is it possible to do this without literally pasting "if (live_call()) return live_result;" in all events of all objects...
started by ajlapm Jan 07, 2023
1 reply
197 views
It might be known, but recursive macros cause errors like “X does not have a variable ‘Y’” on live-reloads. I’...
started by Yokin Jan 14, 2023
161 views
No replies yet
I tried adding one myself, but it seems like it only works for object events and not functions (I get this error when it...
started by Yokin Nov 15, 2022
3 replies
336 views
ERROR!!! :: ############################################################################################ ERROR in action...
started by Jeffdev Aug 23, 2020
4 replies
440 views