Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
309
Topics

Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
Topic
Last post
I just bought this, and still figuring it out, but then i had a thought. Can it be used to add patches and DLC to games?
started by KOMIIWORLDGAMES Mar 14, 2021
2 replies
260 views
Ive gotten this error on some pieces of code, the code works whenever it isn't being updated [live][3/10/2021 11:04:36 A...
started by Klno Mar 10, 2021
3 replies
218 views
Is there a reason gm_live would be draining so much of my fps? I tried running it with 1 live_call in an object of my ga...
started by DrunkenStork Feb 06, 2021
7 replies
454 views
An error occurred while looking for project files in `\\Mac\Home\Documents\GitHub\aerayth\`: std@sys_file_type Called fr...
started by Treefly Games Feb 28, 2021
1 reply
240 views
Hi, I have GMLive now appear to be running; but on the first few frames the game runs fine and does what I would expect...
started by conceptAlpha Feb 04, 2021
2 replies
455 views
Hello, the 2.3.1 function ds_map_keys_to_array has an issue in GMLive. The function takes an optional second argument of...
started by Daikon Games Feb 12, 2021
2 replies
299 views
Hi, In a collision event, if you use the following: if (live_call()) return live_result; with(other) {show_message("test...
started by _MHG_ Jan 29, 2021
1 reply
249 views
I get these errors opening a project: GMLive at line 2302, 20 : Exception while parsing System.InvalidOperationException...
started by conceptAlpha Jan 28, 2021
3 replies
240 views
I'm probably not doing something right, but is there a way to make a script live? Or is it only objects?
started by ome6a1717 Jan 17, 2021
2 replies
260 views
I see this when I run the gmlive-server.exe file and no updates are being registered
started by Papadoge Jan 12, 2021
3 replies
271 views
So i noticed that having GMLive on my project increased the compile time by 20+ secs, but i found out a fix, move the in...
started by Klno Jan 07, 2021
249 views
No replies yet
The extension doesn't seem to work for me when making an HTML5 game. When running the code, the game crashes right after...
started by BMouse Oct 12, 2020
10 replies
578 views
I've been trying to get GMLive to work again ever since I updated to gms2.31 but no luck so far. This is the error I've...
started by kylethompson Dec 09, 2020
6 replies
431 views
EDIT: Solved The marketplace was providing me with the wrong download; downloading directly from the IDE worked Hey ther...
started by CoxGameworks Dec 07, 2020
2 replies
407 views
Hey All, Using GMS2.3.1 beta, running GMLive 1.0.37 ___________________________________________ ########################...
started by Bingdom Nov 28, 2020
3 replies
261 views
I updated game maker and also imported the newest version of GMLive and when I run my project, this pops up. Any ideas?...
started by Game Soup LLC Nov 23, 2020
7 replies
487 views
___________________________________________ ############################################################################...
started by Jeffdev Nov 25, 2020
1 reply
228 views
I have the following setup: Room reloading is setup as per manual, and is working. If I paint tiles, it reflects in the...
started by cookiedraggy Nov 22, 2020
3 replies
295 views
Hi again, on the latest GMS2.3 beta because I was advised to use it for the performance issue resolution. Unfortunately...
started by SleepySage Nov 19, 2020
3 replies
250 views
I tried doing a Local Import into a new project and none of the Include files (the server .exe etc) appear. I unzipped t...
started by Bulletproof Outlaws Nov 20, 2020
2 replies
240 views