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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 19, 2022, Oct 18, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
168 topics · Next page · Previous page · First page
Topic
Last post
Hi, first I'd like to thank you immensely for making this tool, it has been an extremely helpful one. And second there's...
started by GameMakingCakeBaking Jul 02, 2021
1 reply
206 views
Hello. I've been using GMEdit for the better part of 3 years now, and it's a great tool. Recently, however, I've encount...
started by Ryemanni Aug 09, 2021
1 reply
168 views
Hello, I have a struct like this one: function TileObject(_sprite, _object, _blocked,[...]) constructor { sprite = _spri...
started by tarnos12 Aug 08, 2021
2 replies
261 views
The "#event properties" doesn't show properties if they override a parent's object property. Looking at the object's .yy...
started by Barnaque Jul 27, 2021
3 replies
188 views
As the title says array variables don't apear on the auto complete list, i think it would be nice if they did.
started by Klno Jul 17, 2021
1 reply
146 views
As of today, I discovered that fa_middle is only for vertical alignment and there's a second constant called fa_centre t...
started by PelicanPolice May 27, 2021
3 replies
202 views
So I figured out that if you want to create a new event, you type #event [event] But this took me a little while, I expe...
started by PelicanPolice May 27, 2021
2 replies
172 views
So I see this topic , and it would appear that they are saying it's already implemented but I can't see how. I've tried...
started by PelicanPolice May 27, 2021
2 replies
140 views
Slowly losing the will to live over here lol. Itchio won't let me post my topic so here's a screenshot of what I'm tryin...
started by PelicanPolice May 27, 2021
2 replies
144 views
I appear to be the first with this issue! What causes this?
started by PelicanPolice May 27, 2021
3 replies
112 views
This is the windows beta, I'm using windows 10. Nothing is happening
started by PelicanPolice May 27, 2021
1 reply
97 views
Im getting this error on every project i try to load since updating to GMS2.3. I have tryed the beta version and the nor...
started by j4m1ef0rd May 10, 2021
6 replies
265 views
I personally like to region functions for example function scr_example() { } . . Into this | | V . . #region scr_example...
started by Klno May 05, 2021
153 views
No replies yet
I noticed certain struct variables don't show up in the auto-completion, and after some experimenting it seems like the...
started by baku Apr 15, 2021
1 reply
209 views
Is there an option if preferences I'm not seeing?
started by dwadaws Apr 12, 2021
6 replies
253 views
Hello, I've just noticed that draw_rectangle_colour() isn't drawing with all four colours, and only the first colour see...
started by Karlstens Apr 09, 2021
1 reply
188 views
Is he underlying editor framework (Ace) flexible enough to make a vertical tab mode possible (like Jetbrains Rider or ot...
started by Zargy Apr 06, 2021
2 replies
189 views
Hey! i’m from Venezuela , i’m 14 Years Old and program on: HTML, CSS, JS, GML and C#. i want know, if this program i...
started by F5 Game Studio Apr 01, 2021
3 replies
172 views
I'm tired of inter-project code-copying. The include function, as I envision, is similar to other 'magic' of yours: Firs...
started by yunzl Mar 23, 2021
4 replies
196 views
C and D should be in B, right
started by yunzl Mar 23, 2021
1 reply
116 views