Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

Community

New topic
168
Topics

Recent updates

[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 19, 2022, Oct 18, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
168 topics · Next page · Previous page · First page
Topic
Last post
Hi, Not sure if this is a bug or not, but at times GMEdit's auto-complete feature shows repeat items in a list, even tho...
started by _MHG_ Mar 13, 2021
1 reply
151 views
"with"破坏了代码高亮
started by yunzl Mar 11, 2021
2 replies
158 views
Hello! Would it be possible to colourise the Output text so that when a show_debug_message("Hello world!") message posts...
started by Karlstens Mar 08, 2021
1 reply
151 views
Hello and thank you YellowAfterlife for such an awesome app. I'm thinking that this feature request may benefit users in...
started by Karlstens Mar 04, 2021
386 views
No replies yet
I love this editor but I hate having to switch back to GM:S2 just to compile the game. Is there any possible way this ed...
started by Leftbones Jun 14, 2018
4 replies
581 views
I'm getting the below warning on a bunch of my collision checks since upgrading to the newer beta release. The checks al...
started by CakeNeq Games Mar 01, 2021
2 replies
228 views
Hello ! I found a rather annoying bug while trying out snippets for GMEdit : if the autocompletion matches any snippet...
started by valden Feb 28, 2021
2 replies
136 views
This is an issue ive had for a while now where the autocomplete menu doesn't get drawn, it is functional but the list do...
started by Klno Feb 22, 2021
10 replies
328 views
Impressive work pal, expecially the optional type system! Just one question: is it possible to open instance creation sc...
started by Prof. Horatio Hafnaugels Feb 16, 2021
2 replies
159 views
Hello again! I have seen a bug with functions inside structs where shortand types are commented out. Creating a function...
started by davawen Feb 13, 2021
1 reply
140 views
Hello YellowAfterlife and crew, I think I found a bug, where the creation of a simple constructor fails, prior to applyi...
started by Karlstens Jan 24, 2021
2 replies
174 views
Tried to redownload the editor to try and update it, and while it probably wasn't very wise since you seem to have given...
started by Knight Nov 10, 2020
8 replies
302 views
I made a gif This helps us manage code fragments ============== I hope I can set the delay for this pop-up window When I...
started by yunzl Nov 15, 2020
3 replies
256 views
Hello, I'm still learning GMEdit, so I may be mistaken, but I can't find a way to edit the Room Creation Code GML file...
started by Karlstens Dec 28, 2020
1 reply
419 views
I don't know if this is a known issue or if this is just an issue with my download, but I often use functions inside of...
started by James Duran Dec 20, 2020
4 replies
212 views
The linter gives an error when using the XOR Operator, but the code compiles sucessfully. Changing it to an AND, an OR o...
started by davawen Dec 21, 2020
1 reply
162 views
so i tried setting up the rivals of aether dialect for gmedit, and no matter what i try, the rivals of aether specific f...
started by maylokana Dec 17, 2020
2 replies
570 views
Hi, i've downloaded GMEdit recently and had a general blast with it, however I wanted to change the original font of the...
started by davawen Dec 16, 2020
2 replies
827 views
First of all I want to thank you for this great editor \o/ But something I miss in the Outline View is that currently on...
started by eL-Falso Dec 07, 2020
9 replies
226 views
I find the folding on brackets really cumbersome, and the fold all "Ctrl+M" which i like to fold all regions also folds...
started by Klno Nov 24, 2020
2 replies
196 views