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GMEdit

A high-end code editor for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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Recent updates

Code editor updates and more tools for plugins
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5
Improvements: The code editor component (Ace.js) had been updated to the latest version. Visually things should look about the same, but work a little better, a...
4 files — Mar 24, 2019
Plugin support, outline view, split view, and much more
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Bigger additions: Plugin support ! That's right, Outline view! Makes it far more manageable to work with huge scripts/objects Split view! Show a linked version...
Sprite viewer, regexp search, more #import magic
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Bigger additions: Code editor now has a context menu It has a pretty dumb "show references" thing There are now tooltips for mouseovering functions, macros, var...
1 file — Jan 12, 2019
Hotfixes, combined room creation code
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Additions: There's now a "Creation codes" item under rooms for GMS2 projects. It lets you view/edit CCs for all rooms at once. Mind that this is not really test...
4 files — Nov 6, 2018
Inline functions! (and small improvements)
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Additions: Inline functions! Improvements: If a macro is pointing to a function/script/lambda, you now get argument auto-completion for it. `/// (...args)` styl...
Hotfix!
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Turns out that making a last minute change to fix slash/backslash inconsistency is a bad idea when you use paths as dictionary keys sometimes. So I just had to...
4 files — Aug 26, 2018
Script manipulation and bugfixes
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Additions: You can now create, remove, rename, and drag around scripts and script groups. If you feel like helping out with other resource types, be my guest -...
4 files — Aug 25, 2018
Methods, lightweight objects, GMLive.js...
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Additions: Added "if the source file changes" option to settings. Added project-wide instance variable auto-completion (GMS2 style). Added method and lightweigh...
4 files — Jul 12, 2018
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