[beta] "Copy into New Window" and other novelties
GMEdit » Devlog

First, thanks to thennothinghappened’s efforts, GMEdit now runs on Electron 33.2.
This brings minor performance improvements and hopefully doesn’t bring any oddities.
If all is well, this version will be promoted to stable shortly.
Novelties
- Added “Copy into New Window” to code editor context menu.
This is an alternative to Show Aside that pops a copy of a code editor into its own little window. - You can now do
globalvar name = value
and it’ll turn intoglobalvar name; name = value;
in the saved file. - You can now change GM2022+ room order inside GMEdit!
Novelties, vintage edition
- Non-“apply to self” actions are now somewhat supported for GameMaker: Studio and older.
- Added partial support for GM8.2 (community mod for GM8.1 IDE) folder-based project format.
- Added a few syntax extensions for GM8.x. These can make editing an old project just a little more tolerable.
Improvements
- API entries are now updated to 2024.11
- Preferences and similar non-code windows now keep their scroll position when switching tabs (thanks to thennothinghappened)
- GMEdit will now pick up custom API entries from subdirectories in appdata /api/ directory (thanks to KeeVeeGames).
This is used to make GMEdit recognize console-specificfnames
files. - Mouse text selection is now smoother (thanks to thennothinghappened)
- You can now zoom window with ctrl-plus / ctrl-minus (thanks to thennothinghappened)
- Godot theme is no longer included in AppOnly builds because that web font takes up half of the ZIP.
- Outline view now shows multi-level markdown headers in a nested way
- Themes can now define maxBracketDepth for cycling rainbow bracket depth
Fixes
managed
field is now always set on objects because GM sure doesn’t like it when it thinks that it should have been there but it isn’t- Fixed Object Information not showing right for objects with null-parent
- Fixed object sub-fields not being in order that LTS outputs (causing larger YY diffs than necessary)
- Outline View now updates titles on rename (thanks to thennothinghappened)
Linter/API:
- A few API fixes by KeeVeeGames
- You can now cast
T
toany_fields_of<T>
(thanks to KeeVeeGames) - Fixed constructor contents not being linted with constructor’s type as self
Plugin changes
- Thanks to thennothinghappened’s efforts, you can now enable/disable plugins from GMEdit!
This also updates how the plugins are loaded and how their dependencies work. - Plugins can now define
buildPreferences
andbuildProjectProperties
methods to better work with above. - There’s now a
fileRename
event for when a tab gets renamed. - If a project finishes loading before plugins do, a
projectOpen
event is now dispatched after loading the plugins.
If you previously called your event listener ininit()
, you’ll want to do
so that it works across both old and new GMEdit versions.if ($gmedit["plugins.PluginManager"].dispatchProjectOpenOnReady === undefined) { yourFunc(); }
- You can now unregister file types on cleanup if youre plugin registers any
Lightly breaking changes
Linter:
- Gamepad axis constants are now a
gamepad_axis
type for consistency with Feather using separate types for buttons/axes. asset_get_ids
now returns a generic array instead ofarray<asset>
that you’d have to cast.
Files
GMEdit-Beta-Windows.zip 125 MB
Version Mar 25, 2025 2 days ago
GMEdit-Beta-Windows-32bit.zip 117 MB
Version Mar 25, 2025 2 days ago
GMEdit-Beta-Mac.zip 113 MB
Version Mar 25, 2025 2 days ago
GMEdit-Beta-Mac-ARM64.zip 109 MB
Version Mar 25, 2025 2 days ago
GMEdit-Beta-Linux.zip 116 MB
Version Mar 25, 2025 2 days ago
GMEdit-Beta-App-Only.zip 4.3 MB
Version Mar 25, 2025 2 days ago
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GMEdit
A high-end code editor for all things GameMaker
Status | Released |
Category | Tool |
Author | YellowAfterlife |
Tags | GameMaker |
More posts
- [stable] Compatibility tweaks and fixesDec 13, 2024
- [beta, stable] Small things and fixesOct 21, 2024
- [stable, beta] Some fixesMay 25, 2024
- [stable, beta] "Navigate to method" and various tweaksMay 10, 2024
- [stable, beta] A few things and GM updatesFeb 26, 2024
- [stable, beta] Small fixes and Return Of CoroutinesSep 06, 2023
- [stable, beta] GM2023.4 and multi-level tabsJun 08, 2023
- [stable, beta] GM2023.1 support and small thingsMar 12, 2023
- [stable, beta] GM updatesDec 24, 2022
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