Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...