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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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167
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Recent updates

[stable, beta] A few things and GM updates
11
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 18, 2022, Oct 19, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
167 topics · Next page · Previous page · First page
Topic
Last post
The structure can be pass into the official manual,however, an error will be reported in gmedit. Although it does not af...
started by rendadongdong Jul 26, 2022
2 replies
139 views
It took me by surprise when I saved my project and the entire IDE went blank. I had to open GM and comment out the newes...
started by Tore Lehmann (aka. pr0te) May 13, 2022
2 replies
220 views
Hi, When I press Ctrl+T to find a resource to open immediately, sometimes it doesn't show the precise resource names in...
started by _MHG_ May 01, 2022
2 replies
127 views
Hey! Would it be possible to convert a multiline backtick string into GM's @'' multiline string? Best Regards
started by ZeDuval Apr 25, 2022
125 views
No replies yet
Just wanted to let you know I made a Monokai Pro theme for GMEdit (modeled after your dracula theme)! It's available her...
started by Fortress Nebula Mar 19, 2022
1 reply
382 views
Would that be possible to implement? I have a pretty small screened macBook I like to work on and screen real estate is...
started by JP Secrest Feb 26, 2022
2 replies
181 views
started by yunzl Mar 02, 2022
4 replies
176 views
Hi there, starting off, I gotta say this addon to game maker is simply awesome. I love it and don't see myself not using...
started by Marchalmig12 Jan 07, 2022
2 replies
167 views
I'm not sure if this has been asked before but, i'm trying to use gamemaker and GML to make a game, however for scope an...
started by Goober Games Co. Jan 29, 2022
1 reply
208 views
From the patch notes of the most recent GMS update (2.3.7.606): Function calls can now be made with missing arguments, t...
started by GentooGames Jan 18, 2022
2 replies
259 views
The beta mac version is missing the gmedit application itself, it’s only a basic electron installation, so I added the...
started by Milan May 15, 2021
6 replies
317 views
I really found this editor to save a lot of pain from GMS2 editor, especially because their recent shortcuts update has...
started by PolyCrunch Games Jan 06, 2022
1 reply
253 views
The editor is really a joy to work with, I do wish there was a short tutorial on your YouTube channel to show how to imp...
started by Gypsy Dec 30, 2021
6 replies
600 views
A nice feature to have would be Colour Squares as a suffix to any colour codes as per VS Code; But knowing each GMS2 col...
started by Karlstens Dec 20, 2021
1 reply
243 views
I've been using it for a week or so, and I only have praises for this tool. But here's some feedback in no particular or...
started by PolyCrunch Games Dec 15, 2021
2 replies
180 views
The issue seems to be a Windows 10 replica of: https://itch.io/t/1389538/stuck-on-starting-up-macos I performed an insta...
started by Oracizan Dec 14, 2021
4 replies
144 views
This tool is awesome, but I couldn't find the setting to tweak the scrolling in the code editor. The scrolling in the Pr...
started by PolyCrunch Games Dec 09, 2021
5 replies
136 views
How do you set a font to use a bold version?
started by 2D Knight Nov 14, 2021
1 reply
125 views
I'd prefer to keep it to just 1 IDE with support for everything.
started by Deleted Account Oct 06, 2021
1 reply
313 views
Hi, just downloaded GMEdit and I'm excited to incorporate this in my workflow (particularly the vim feature) My biggest...
started by ArendPeter Sep 25, 2021
2 replies
387 views