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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 18, 2022, Oct 19, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
168 topics · Next page · Previous page · First page
Topic
Last post
Hello there, would it be possible to make an android version? Thank you!
started by Melius Jul 28, 2020
5 replies
436 views
when i click run I see this: Compile Started: 17:21:18 Program: GameMakerStudio2 Runtime: /Users/Shared/GameMakerStudio...
started by liangxie May 30, 2023
2 replies
111 views
Hi, I've noticed the latest build, when finding a reference to some function, it is spawning me 3 tabs. The first 2 tabs...
started by PolyCrunch Games May 07, 2023
2 replies
115 views
Hi! Is there any way to have the JSDoc-param types show up in the status bar? It seems to be able to type check it corre...
started by Carlcadium Apr 13, 2023
7 replies
249 views
Hi, I really like GMEdit as a whole, but I have a small issue with the search function. Is it possible to jump to the li...
started by Honk5000 Mar 17, 2023
2 replies
154 views
I recently updated game maker studio, gmedit, and the builder plugin after not doing so for years, and I have noticed th...
started by applescarrotsfunnysocks Mar 12, 2023
4 replies
171 views
Hey there, long time user and fan of GMEdit. 🙂 Been slowly migrating my daily work from Windows to Linux. I’ve know...
started by Posho Feb 25, 2023
1 reply
136 views
When using GMEdit to develop, at some point between writing code and flipping to GM 1.4 to compile the game code the pro...
started by TNJGames Feb 12, 2023
3 replies
186 views
With GM’s new string arguments, it could be neat if putting string as the template string script name would change how...
started by Yokin Jan 07, 2023
1 reply
131 views
Just decided to try out GMEdit and loaded up my main project. Looks great, but when I performed a global search I notice...
started by okovg Sep 20, 2022
15 replies
334 views
I'm not quite understanding the #import feature when using it on instance variables. As an example, here's using #import...
started by Galbenshire Nov 17, 2022
1 reply
173 views
Sorry if this isn't the place to report this After some gms2 runtime update the builder extension started compiling the...
started by Klno Nov 10, 2022
2 replies
187 views
Is there a way to import multi-frame sprites in GMEdit without making each frame a separate file? Like how importing a f...
started by Yokin Nov 09, 2022
1 reply
139 views
Hello all (and thanks YellowAfterLife for this great tool, it convinced me to buy GMLive ;) ) I would like to share my e...
started by Nodens Sep 02, 2022
5 replies
252 views
Hi YAL, I noticed then when running in GMEdit using the nommin builder from your fork, I'm getting line -1 as line numbe...
started by PolyCrunch Games Oct 24, 2022
4 replies
153 views
I have a scenario like this: function TestStruct() constructor { prop1 = 1; prop2 = 2; } function Wrapper() constructor...
started by tuskgame Oct 24, 2022
2 replies
128 views
In the last gmEdit version doesn't work colors for variable created by var
started by Ravenjm Oct 24, 2022
1 reply
135 views
Hi, I've been using the tool for approx. 1 month and, honestly, I feel even more motivated to work on my game =] The onl...
started by Dotto Meister Aug 27, 2022
4 replies
223 views
Hi YAL, I finally updated the builder plugin from your github but it's giving me this stacktrace: Writing Chunk... OPTN...
started by PolyCrunch Games Aug 25, 2022
2 replies
180 views
Hello, would it be possible to add an option to change the order of the sprite indexes in the sprite editor? It would be...
started by Melius Aug 22, 2022
89 views
No replies yet