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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable] Compatibility tweaks and fixes
7
2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
6
2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
168 topics · Next page · Previous page · First page
Topic
Last post
I noticed certain struct variables don't show up in the auto-completion, and after some experimenting it seems like the...
started by baku Apr 15, 2021
1 reply
251 views
Is there an option if preferences I'm not seeing?
started by dwadaws Apr 12, 2021
6 replies
289 views
Hello, I've just noticed that draw_rectangle_colour() isn't drawing with all four colours, and only the first colour see...
started by Karlstens Apr 09, 2021
1 reply
225 views
Is he underlying editor framework (Ace) flexible enough to make a vertical tab mode possible (like Jetbrains Rider or ot...
started by Zargy Apr 06, 2021
2 replies
226 views
Hey! i’m from Venezuela , i’m 14 Years Old and program on: HTML, CSS, JS, GML and C#. i want know, if this program i...
started by F5 Game Studio Apr 01, 2021
3 replies
195 views
I'm tired of inter-project code-copying. The include function, as I envision, is similar to other 'magic' of yours: Firs...
started by yunzl Mar 23, 2021
4 replies
238 views
C and D should be in B, right
started by yunzl Mar 23, 2021
1 reply
145 views
Hi, Not sure if this is a bug or not, but at times GMEdit's auto-complete feature shows repeat items in a list, even tho...
started by _MHG_ Mar 13, 2021
1 reply
167 views
"with"破坏了代码高亮
started by yunzl Mar 11, 2021
2 replies
192 views
Hello! Would it be possible to colourise the Output text so that when a show_debug_message("Hello world!") message posts...
started by Karlstens Mar 08, 2021
1 reply
174 views
Hello and thank you YellowAfterlife for such an awesome app. I'm thinking that this feature request may benefit users in...
started by Karlstens Mar 04, 2021
439 views
No replies yet
I love this editor but I hate having to switch back to GM:S2 just to compile the game. Is there any possible way this ed...
started by Leftbones Jun 14, 2018
4 replies
635 views
I'm getting the below warning on a bunch of my collision checks since upgrading to the newer beta release. The checks al...
started by CakeNeq Games Mar 01, 2021
2 replies
261 views
Hello ! I found a rather annoying bug while trying out snippets for GMEdit : if the autocompletion matches any snippet...
started by valden Feb 28, 2021
2 replies
160 views
This is an issue ive had for a while now where the autocomplete menu doesn't get drawn, it is functional but the list do...
started by Klno Feb 22, 2021
10 replies
400 views
Impressive work pal, expecially the optional type system! Just one question: is it possible to open instance creation sc...
started by Prof. Horatio Hafnaugels Feb 16, 2021
2 replies
184 views
Hello again! I have seen a bug with functions inside structs where shortand types are commented out. Creating a function...
started by davawen Feb 13, 2021
1 reply
168 views
Hello YellowAfterlife and crew, I think I found a bug, where the creation of a simple constructor fails, prior to applyi...
started by Karlstens Jan 24, 2021
2 replies
204 views
Tried to redownload the editor to try and update it, and while it probably wasn't very wise since you seem to have given...
started by Knight Nov 10, 2020
8 replies
354 views
I made a gif This helps us manage code fragments ============== I hope I can set the delay for this pop-up window When I...
started by yunzl Nov 15, 2020
3 replies
297 views