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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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157
Topics

Recent updates

[stable, beta] GM2023.4 and multi-level tabs
3
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 19, 2022, Oct 18, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
An update amid a war
5
17
Things aren’t so good in Ukraine right now. I’d recommend looking into Bundle for Ukraine if you can (goes on for 8.5 more days as of posting this) Improvem...
4 files — Mar 9, 2022
[stable] Types, icons, multiline tabs
4
11
Summary Many menus now have icons There are now more tab options, including pinned and multiline tabs. There are now more types for hinting and error checking (...
4 files — Dec 6, 2021
157 topics · Next page · Previous page · First page
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Last post
Hello, I've just noticed that draw_rectangle_colour() isn't drawing with all four colours, and only the first colour see...
started by Karlstens Apr 09, 2021
1 reply
140 views
Is he underlying editor framework (Ace) flexible enough to make a vertical tab mode possible (like Jetbrains Rider or ot...
started by Zargy Apr 06, 2021
2 replies
150 views
Hey! i’m from Venezuela , i’m 14 Years Old and program on: HTML, CSS, JS, GML and C#. i want know, if this program i...
started by F5 Game Studio Apr 01, 2021
3 replies
143 views
I'm tired of inter-project code-copying. The include function, as I envision, is similar to other 'magic' of yours: Firs...
started by yunzl Mar 23, 2021
4 replies
146 views
C and D should be in B, right
started by yunzl Mar 23, 2021
1 reply
87 views
Hello there, would it be possible to make an android version? Thank you!
started by Melius Jul 28, 2020
3 replies
284 views
Hi, Not sure if this is a bug or not, but at times GMEdit's auto-complete feature shows repeat items in a list, even tho...
started by _MHG_ Mar 13, 2021
1 reply
128 views
"with"破坏了代码高亮
started by yunzl Mar 11, 2021
2 replies
123 views
Hello! Would it be possible to colourise the Output text so that when a show_debug_message("Hello world!") message posts...
started by Karlstens Mar 08, 2021
1 reply
122 views
Hello and thank you YellowAfterlife for such an awesome app. I'm thinking that this feature request may benefit users in...
started by Karlstens Mar 04, 2021
291 views
No replies yet
I love this editor but I hate having to switch back to GM:S2 just to compile the game. Is there any possible way this ed...
started by Leftbones Jun 14, 2018
4 replies
530 views
I'm getting the below warning on a bunch of my collision checks since upgrading to the newer beta release. The checks al...
started by CakeNeq Games Mar 01, 2021
2 replies
169 views
Hello ! I found a rather annoying bug while trying out snippets for GMEdit : if the autocompletion matches any snippet...
started by valden Feb 28, 2021
2 replies
103 views
This is an issue ive had for a while now where the autocomplete menu doesn't get drawn, it is functional but the list do...
started by Klno Feb 22, 2021
10 replies
212 views
Impressive work pal, expecially the optional type system! Just one question: is it possible to open instance creation sc...
started by Prof. Horatio Hafnaugels Feb 16, 2021
2 replies
120 views
Hello again! I have seen a bug with functions inside structs where shortand types are commented out. Creating a function...
started by davawen Feb 13, 2021
1 reply
110 views
Hello YellowAfterlife and crew, I think I found a bug, where the creation of a simple constructor fails, prior to applyi...
started by Karlstens Jan 24, 2021
2 replies
132 views
Tried to redownload the editor to try and update it, and while it probably wasn't very wise since you seem to have given...
started by Knight Nov 10, 2020
8 replies
249 views
I made a gif This helps us manage code fragments ============== I hope I can set the delay for this pop-up window When I...
started by yunzl Nov 15, 2020
3 replies
214 views
I'm not sure how hard this would be, but it would be super useful. I found this: rocketinventor/ace-minimap: A plugin to...
started by Faulty Jan 01, 2021
278 views
No replies yet