Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

Community

New topic
167
Topics

Recent updates

[stable, beta] A few things and GM updates
11
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 18, 2022, Oct 19, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
167 topics · Next page · Previous page · First page
Topic
Last post
A nice feature to have would be Colour Squares as a suffix to any colour codes as per VS Code; But knowing each GMS2 col...
started by Karlstens Dec 20, 2021
1 reply
243 views
I've been using it for a week or so, and I only have praises for this tool. But here's some feedback in no particular or...
started by PolyCrunch Games Dec 15, 2021
2 replies
180 views
The issue seems to be a Windows 10 replica of: https://itch.io/t/1389538/stuck-on-starting-up-macos I performed an insta...
started by Oracizan Dec 14, 2021
4 replies
144 views
This tool is awesome, but I couldn't find the setting to tweak the scrolling in the code editor. The scrolling in the Pr...
started by PolyCrunch Games Dec 09, 2021
5 replies
136 views
How do you set a font to use a bold version?
started by 2D Knight Nov 14, 2021
1 reply
125 views
I'd prefer to keep it to just 1 IDE with support for everything.
started by Deleted Account Oct 06, 2021
1 reply
313 views
Hi, just downloaded GMEdit and I'm excited to incorporate this in my workflow (particularly the vim feature) My biggest...
started by ArendPeter Sep 25, 2021
2 replies
387 views
Hi, first I'd like to thank you immensely for making this tool, it has been an extremely helpful one. And second there's...
started by GameMakingCakeBaking Jul 02, 2021
1 reply
198 views
Hello. I've been using GMEdit for the better part of 3 years now, and it's a great tool. Recently, however, I've encount...
started by Ryemanni Aug 09, 2021
1 reply
163 views
Hello, I have a struct like this one: function TileObject(_sprite, _object, _blocked,[...]) constructor { sprite = _spri...
started by tarnos12 Aug 08, 2021
2 replies
249 views
The "#event properties" doesn't show properties if they override a parent's object property. Looking at the object's .yy...
started by Barnaque Jul 27, 2021
3 replies
174 views
As the title says array variables don't apear on the auto complete list, i think it would be nice if they did.
started by Klno Jul 17, 2021
1 reply
140 views
As of today, I discovered that fa_middle is only for vertical alignment and there's a second constant called fa_centre t...
started by PelicanPolice May 27, 2021
3 replies
200 views
So I figured out that if you want to create a new event, you type #event [event] But this took me a little while, I expe...
started by PelicanPolice May 27, 2021
2 replies
165 views
So I see this topic , and it would appear that they are saying it's already implemented but I can't see how. I've tried...
started by PelicanPolice May 27, 2021
2 replies
134 views
Slowly losing the will to live over here lol. Itchio won't let me post my topic so here's a screenshot of what I'm tryin...
started by PelicanPolice May 27, 2021
2 replies
140 views
I appear to be the first with this issue! What causes this?
started by PelicanPolice May 27, 2021
3 replies
111 views
This is the windows beta, I'm using windows 10. Nothing is happening
started by PelicanPolice May 27, 2021
1 reply
94 views
Im getting this error on every project i try to load since updating to GMS2.3. I have tryed the beta version and the nor...
started by j4m1ef0rd May 10, 2021
6 replies
259 views
I personally like to region functions for example function scr_example() { } . . Into this | | V . . #region scr_example...
started by Klno May 05, 2021
145 views
No replies yet