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Topics

Recent updates

v2.3.4 - GM2022 updates
4
I fixed a few issues with struct<->method mismatches introduced by new GM runtime versions. I recompiled Windows/Mac/Linux binaries to be sure that everything i...
1 file — 2.3.4
2.3 minifix
2
1
It turns out that the Windows DLLs in the most recent release were compiled in debug mode rather than release, meaning that they may not work for some players...
1 file
Apollo v2.3
1
This is a big update! Added ability to pass arrays back and forth between GML and Lua. Added a GMS2.3 version, which is able to pass structs and methods to Lua...
6 files — 2.3
Apollo v2! (beta)
2
This is something that I've been time to time poking for the last year or so. v2 is a complete rewrite of the extension, The extension is now uses a much smarte...
1 file
Mac OS X & Linux support, name change
1
The extension now has Mac and Linux versions. Linux version works "out-of-box" (same as Windows version). Mac version may require tinkering depending on GMS ver...
3 files
Topic
Last post
I’m having an issue with functions. I want to make all functions be organized into their tables. (That’s why I’m u...
started by AntikoreDev 8 days ago
4 replies
38 views
Hello, is there a plan to expand the supported platform beyond windows/linux/mac? For example Android, HTML5, or even Op...
started by Surabaya 61 days ago
1 reply
48 views
My exact runtime version is 2.3.3.437 I'm setting up Apollo for use in a game, and it appears that gamemaker user define...
started by Anumania Aug 04, 2022
6 replies
104 views
Hello. I'm on GMS14. If I run this in VM everything appears to work fine, but, when compiled with YYC, program appears t...
started by kuncendorfs May 07, 2021
6 replies
221 views
I have a tiles.lua: local tiles = {} function tiles.Create() tileTest = Tile.Add("Test Tile", "tiles/test_tile.png", "te...
started by Carson K. Apr 15, 2021
2 replies
258 views
The extension is working fine for me, but one of our developers reports that our game is crashing without an error messa...
started by dph Apr 05, 2021
3 replies
183 views
I can see that there is no translation for Lua functions back to GML, only an API to call global functions. I'm used to...
started by Zargy Mar 13, 2021
3 replies
203 views
I know Apollo is Windows/Linux/Mac only, but is there any way to run Lua snippets on Android? I'm currently trying to ru...
started by Evoleo Feb 28, 2021
1 reply
327 views
Hi, YAL! So I bought the Apollo extension some time ago and now tried to come back to it, as the version for 2.3 came ou...
started by Evoleo Jan 22, 2021
2 replies
175 views
So I’ve got an interesting issue where a script bound to Lua ( lua_add_function(...) ) is having its value changed som...
started by Dragonite Mar 17, 2020
1 reply
228 views
The error says: error trying to load /Users/malero/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/a...
started by Malero Sep 17, 2018
3 replies
577 views
Anyone have any success with the Mac Demo? I imported the sample project and ran the app but none of the lua code seems...
started by nickav Jul 18, 2017
5 replies
622 views