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Recent updates

v2.3.4 - GM2022 updates
4
I fixed a few issues with struct<->method mismatches introduced by new GM runtime versions. I recompiled Windows/Mac/Linux binaries to be sure that everything i...
1 file — 2.3.4
2.3 minifix
2
1
It turns out that the Windows DLLs in the most recent release were compiled in debug mode rather than release, meaning that they may not work for some players...
1 file
Apollo v2.3
1
This is a big update! Added ability to pass arrays back and forth between GML and Lua. Added a GMS2.3 version, which is able to pass structs and methods to Lua...
6 files — 2.3
Apollo v2! (beta)
2
This is something that I've been time to time poking for the last year or so. v2 is a complete rewrite of the extension, The extension is now uses a much smarte...
1 file
Mac OS X & Linux support, name change
1
The extension now has Mac and Linux versions. Linux version works "out-of-box" (same as Windows version). Mac version may require tinkering depending on GMS ver...
3 files
27 topics · Next page
Topic
Last post
Added to a project (IDE v2024.13.1.193 Runtime v2024.13.1.242) and I get this compile error `Script: lua_buffer_read at...
started by WuffMakesGames 9 days ago
3 replies
28 views
thank you for this excellent Lua extension :p
started by YakSnot 28 days ago
1 reply
30 views
I've had 2.3.4 live for modding in APICO for a long time now and has been working great! Unfortunately over the last few...
started by TNgineers 52 days ago
4 replies
67 views
I seem to be struggling to set this up in my projects right now, and this is also roughly the only "extension" I have tr...
started by Nujuju299 Jan 09, 2025
6 replies
282 views
This has exactly what I was looking for and more! Thank you!!!
started by Double Z Games Nov 15, 2023
246 views
No replies yet
Create Event : live_init("ui.lua"); Step Event: live_update(); Draw GUI Event: live_call("draw"); Hi, I got this asset a...
started by GuaiWuLieRenGe Oct 08, 2023
2 replies
226 views
Dear YelloAfterLife, Hello! I'm working on adding external mod support to my game. When I create more monsters or player...
started by Yanxiyimeng Aug 13, 2023
8 replies
386 views
I'm working on a moddable game using Apollo, and I would like the users that would want to mod my game to be able to use...
started by stef May 05, 2023
1 reply
242 views
Hi! I've been using Apollo as a dependency to my own extension - an LDtk parser. It has worked just fine for me and a fr...
started by Synthasmagoria May 01, 2023
2 replies
326 views
Hi, i've already sent you a mail about this a few weeks ago but it seems that you're more active around here Calling fun...
started by APurpleApple Mar 27, 2023
3 replies
252 views
I have a good one today. Test is fairly simple, expose a function to the Lua state via GML, call a lua file which contai...
started by Hyomoto Feb 03, 2023
2 replies
306 views
Certain types of errors, such as the one in my last post, do not trigger the lua_error_handler if defined. In these case...
started by Hyomoto Feb 03, 2023
169 views
No replies yet
The lua_error_handler entry says " lua_error_handler : script(text, state_id) " however, it passes state_id, text.
started by Hyomoto Feb 02, 2023
128 views
No replies yet
From the cheat sheet, "Returns whether all steps succeeded." However, whether or not the code succeeded at being added...
started by Hyomoto Feb 02, 2023
136 views
No replies yet
Hello, YAL. The cheat sheet seems very straight-forward about getting started, but Apollo crashed immediately saying tha...
started by Hyomoto Feb 01, 2023
2 replies
230 views
I’m having an issue with functions. I want to make all functions be organized into their tables. (That’s why I’m u...
started by AntikoreDev Nov 18, 2022
4 replies
285 views
Hello, is there a plan to expand the supported platform beyond windows/linux/mac? For example Android, HTML5, or even Op...
started by Surabaya Sep 26, 2022
1 reply
238 views
My exact runtime version is 2.3.3.437 I'm setting up Apollo for use in a game, and it appears that gamemaker user define...
started by Anumania Aug 04, 2022
6 replies
358 views
Hello. I'm on GMS14. If I run this in VM everything appears to work fine, but, when compiled with YYC, program appears t...
started by kuncendorfs May 07, 2021
6 replies
464 views
I have a tiles.lua: local tiles = {} function tiles.Create() tileTest = Tile.Add("Test Tile", "tiles/test_tile.png", "te...
started by Carson K. Apr 15, 2021
2 replies
445 views