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Apollo - Use Lua in GameMaker games

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Devlog

  • v2.3.4 - GM2022 updates
    August 05, 2022 by YellowAfterlife
    4
    I fixed a few issues with struct<->method mismatches introduced by new GM runtime versions. I recompiled Windows/Mac/Linux binaries to be sure that everything is up to date... Continue reading
  • 2.3 minifix
    April 12, 2021 by YellowAfterlife
    1
    It turns out that the Windows DLLs in the most recent release were compiled in debug mode rather than release, meaning that they may not work for some players. Extract over the extension directory, re... Continue reading
  • Apollo v2.3
    December 31, 2020 by YellowAfterlife
    1
    This is a big update! Added ability to pass arrays back and forth between GML and Lua. Added a GMS2.3 version, which is able to pass structs and methods to Lua. Added lua_byref , which allows to pass... Continue reading
  • Apollo v2! (beta)
    March 28, 2019 by YellowAfterlife
    2
    This is something that I've been time to time poking for the last year or so. v2 is a complete rewrite of the extension, The extension is now uses a much smarter GML<->Lua interop mechanism, and as su... Continue reading
  • Mac OS X & Linux support, name change
    June 08, 2017 by YellowAfterlife
    The extension now has Mac and Linux versions. Linux version works "out-of-box" (same as Windows version). Mac version may require tinkering depending on GMS version. Name was changed from "LUAGaMoLe"... Continue reading
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