Apollo v2.3
Apollo - Use Lua in GameMaker games » Devlog
This is a big update!
- Added ability to pass arrays back and forth between GML and Lua.
- Added a GMS2.3 version, which is able to pass structs and methods to Lua.
- Added
lua_byref
, which allows to pass arrays and structs by reference to Lua. - Added
lua_script
for packing up scripts as sub-values pre-2.3 easier. - Added Mac (GMS2 only) and Linux binaries.
- Updated to Lua 5.4
- Following never-ending issues with dynamic library loading on Mac, Apollo now links Lua statically, producing a single native binary per platform.
- Made a lot of organization effort, splitting both GML and C++ files into smaller, human-readable portions.
Files
Apollo-GMS1.gmez 405 kB
Version 2.3 Dec 31, 2020
Apollo-GMS2.yymp 674 kB
Version 2.3 Dec 31, 2020
Apollo-GMS2.3.yymps 1.3 MB
Version 2.3.4 Aug 05, 2022
Apollo-GMS1.gmez 405 kB
Version 2.3 Dec 31, 2020
Apollo-GMS2.yymp 674 kB
Version 2.3 Dec 31, 2020
Apollo-GMS2.3.yymps 1.3 MB
Version 2.3 Dec 31, 2020
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Apollo - Use Lua in GameMaker games
Dynamic scripting on Win/Mac/Linux.
More posts
- v2.3.4 - GM2022 updatesAug 05, 2022
- 2.3 minifixApr 12, 2021
- Apollo v2! (beta)Mar 28, 2019
- Mac OS X & Linux support, name changeJun 08, 2017
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