2024.2 minifix
GMLive.gml for GameMaker » Devlog
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executables with these new ones should have them work with GM2024.2 updated project format.
Files
GM2024.2 minifix (for Included Files directory).zip 363 kB
Mar 05, 2024
Get GMLive.gml for GameMaker
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
Comments
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Hi,
I'm having this issue when trying to update a function that uses another function with optional parameters. Here is a simple example:
It used to work on 2023.11. But now I have this error even if the changed codes have nothing to do with the function like adding "var i = 0".
This is what sc_nearest_enemy look like:
I saw you're working on the new patch changes. But I just wanted to give this feedback in case it's useful.
Thanks for GMLive. It is truely a game changer for developpers!
(I wanted to send screenshots, but for some reason itch.io game me an error, so I just copy/pasted the functions)
That is caused by a GM bug/change that I have described here - functions will not be called with the right
self
unless you domethod(self, func)(...)
.I have fixed this for the next release, but I’m still trying to collect a sample for enums/macros not being seen by GMLive.
Great, thanks!
Downloaded the fix which got me past the server issues. But now updating my create objects using the live_auto_call gives me the error...
---
Couldn't find `function_name` in `function/location/Create_0.gml`
---
Everything looks right to me. I checked the raw file and the function is definitely there. Not sure why it doesn't see it. Appreciate the help!
Make sure that:
live_name
if it’s a function-in-a-function or function-in-an-eventlive_auto_call
macro - that is currently a bit buggyAhh got it. Seems like using live_call() worked just fine . 2 - I'll keep that in mind. lol
Btw, at some time I believe you should start charging us again. It's amazing that you are still updating.
The extension still sells relatively consistently, but yeah, it’s been around for a little while.
What I’d really love is for my extension to make it into the internal GM unit tests so that the updates are less likely to break something that I use here (and it’s a big extension so I use a lot of things)
Integrating into gm would be better than most of the promises they have in store for us actually. I wish they would talk to you to do something better integrated.
Much appreciated! Thanks for the quick fix! 👌
edit: I'm blind.
Is anyone else not able to download this? For some reason there's no "You already own this extension" and download button banner on this page like there is on the main GMLive page, and this fix doesn't show up in the possible version downloads. My only option on this page is to buy now even though I'm logged in and already own it.
https://yellowafterlife.itch.io/gamemaker-live
Download from main pages
Minifix work for me!!!
Ah, got it, thanks! IDK how I missed that!