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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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Recent updates

1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
297 topics · Previous page · First page
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Last post
KnightdeMacBook-Pro:~ knight$ neko /Users/knight/Documents/GitHub/psycho_stage/datafiles/gmlive-server.n Loading `/Users...
started by WeakKnight Feb 01, 2018
1 reply
388 views
I have a group of scripts scr0, scr1 and scr2, all of them joined together in the resource tree under scr0. All of these...
started by correojon Jan 29, 2018
1 reply
318 views
Hello everyone, I'm having issues using this extension in the Draw GUI event. It works perfectly in the Step Event and t...
started by Nikles Jan 13, 2018
5 replies
2,436 views
This happens exactly after I imported the assets from the .gmez into the project, and persists until every GMlive stuffs...
started by Chaosmore Jan 17, 2018
2 replies
530 views
Hey guys, so I've installed the extension according to the instructions, but for some reason nothing updates when I chan...
started by Azurexis Jan 11, 2018
7 replies
630 views
I recently bought and downloaded GMLive and I have been having trouble setting it up. I have followed all steps in the d...
started by RandomFangamer Jan 07, 2018
6 replies
804 views
I'm trying to get GMLive to compile in GMS1x and I'm not sure if I should remove or include the functions that are after...
started by dsoodak Jan 07, 2018
1 reply
402 views
I followed the tutorial and I'm also using your GMEditor for the scripts, but I still can't see the updates live... I ad...
started by Emi Jan 05, 2018
2 replies
713 views
Hi! Since the last update, the Extension has been giving some compile errors. As you can see in the video, the problem p...
started by Indiebuild Jan 04, 2018
1 reply
407 views
Despite having the documentation, I'm still having a hard time on setting this up for GMS1. Would appreciate any help. T...
started by royceu Nov 20, 2017
3 replies
489 views
GM Live is really cool. I've been playing with it today and am impressed. I noticed that when I run my project in GMS2's...
started by bitlather Dec 07, 2017
2 replies
1,292 views
When I try to use the extension, my changes don't apply and I get syntax error messages. The game compiles fine though...
started by gravelblock Nov 18, 2017
4 replies
454 views