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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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295
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Recent updates

1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
295 topics · Next page · Previous page · First page
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Last post
I've created a blank new project in GMS2 ver 2.3.7 and tested both the Room and Object GMLive processes are working as e...
started by Karlstens Nov 28, 2021
5 replies
327 views
Im using both the latest GMLive and GMS2 IDE (2.3.6.595) & Runtime (2.3.6.464). The error: [live][2021/11/13 11:38:31] R...
started by K.Blank Nov 13, 2021
2 replies
208 views
Hello, I am in the process of porting a game from GM8.0 to GMS2.3. Against the recommendations of Yellow AfterLife, I am...
started by KingTremolo Oct 10, 2021
3 replies
199 views
Hello, First of all, thank you very much for this tool! I’m really juicing the most of it 🙂. So far I’ve gotten l...
started by Posho Sep 25, 2021
1 reply
238 views
Just a heads up, I've had instances of these lines causing crashes when I exit the game. (live_live_rooms_start and live...
started by Slyddar Sep 21, 2021
2 replies
150 views
I have imported both latest version of GMLive & shader_replace_simple. Everytime i save a live shader, the GMLive comman...
started by K.Blank Sep 19, 2021
2 replies
180 views
I'm running 2.3.2.560 IDE and 2.3.2.426 Runtime, so my GMS2 is a little behind due to problems with the latest version...
started by Slyddar Sep 03, 2021
2 replies
343 views
Heya, Have had this for years, but hadn't been using it. Just grabbed the new version and installed it and am getting th...
started by Slyddar Sep 02, 2021
5 replies
284 views
Hi, it seems gmlive.gml still thinks this function takes 5 arguments instead of the new 3. When trying to use it and rel...
started by baku Sep 01, 2021
166 views
No replies yet
First, let me state that GMLive.gml is a life-saver. Without it I don't think I would use GameMaker since the developmen...
started by FantoMan Jul 11, 2021
4 replies
199 views
Hello! So far GMLive has been super helpful when it comes to testing code, but live rooms have been giving me some troub...
started by EngineerKappa Aug 19, 2021
4 replies
272 views
Whenever i refer the variable "instance_count" within a live code, the game freezes. Sometimes no errors thrown at all...
started by K.Blank Aug 17, 2021
2 replies
206 views
I got GM Live through itch yesterday and can't get it working. I started a fresh project, imported the "GMLiveForGMS2.3+...
started by Tom Sennett Aug 10, 2021
3 replies
341 views
I forgot where I put the live_call code and want to delete/comment out some. Is there a command or something in the serv...
started by Studio DynoStorm Aug 11, 2021
1 reply
206 views
GameMakerStudio 2.2.3.574 HTML5 module does not work with the newest GMLiveForGMS2.3+ If you try to run a project with o...
started by foreverisbetter Jul 28, 2021
3 replies
315 views
I think this is an issue new to 2.3.1 of GMS2 as I haven't encountered it before. This is with the newest version of bot...
started by Game Soup LLC Nov 30, 2020
3 replies
379 views
The following syntax is valid GML: var val = my_list[| my_index]++; However, live-updating a script or event containing...
started by Perichron Interactive Jul 27, 2021
1 reply
149 views
Hi, With the latest GameMaker 2.3.3.574 I get a lot of "only referenced once" errors. Is that normal? The plugin itself...
started by COWCAT Jul 23, 2021
6 replies
333 views
The guide tells me to use an imported object, but the .yymp does not contain any new objects? I'm very lost
started by ApselTheBlue Jul 01, 2021
2 replies
189 views
GMLive works with my other project. It doesnt use the window_set_cursor extension. This one does but if I try to run the...
started by Azenris Jun 21, 2021
1 reply
143 views