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Recent updates

catch_error_mini
4
Following discussions about use of the extension on a few work projects still on 2.2.5 establishing that the extension was only used to submit error messages to...
3 files — 1.0
Small update and source code release
3
6
I rewrote most of the extension to be a smaller DLL (mere 12KB now). As far as I can tell, I did not introduce any side effects, but I’m publishing it as a se...
2 files — 1.1
And a little more convenience
1
The extension now catches newer-format errors together with regular fatal ones, which is more convenient if you've chosen to queue up the regular fatal errors (...
3 files
But wait, there's more
1
2
As you might have already noticed, I have updated the extension's page a few times. So, to the news - the extension can now handle fatal errors as well. That is...
3 files
Topic
Last post
The extension is not 64-bit compatible, causing the game to quit.
started by MPMaker Nov 27, 2020
1 reply
202 views
The error message is gold to get when it comes to debugging. But it would be even better to get the console output (all...
started by The any Key Dec 31, 2019
5 replies
295 views
I followed this tutorial exactly as is: https://medium.com/@meseta/releasing-gamemaker-games-automating-bug-reports-like...
started by Carson K. Apr 07, 2019
3 replies
431 views
Hi, I just purchased this extension and first of all , thanks a lot for this! Its exactly what i desperately needed. But...
started by Ronchiporc Mar 18, 2019
3 replies
297 views
so how did you do that? dll?!?
started by icuurd12b42 Feb 04, 2019
2 replies
569 views