Small update and source code release
catch_error for GameMaker » Devlog
- I rewrote most of the extension to be a smaller DLL (mere 12KB now).
As far as I can tell, I did not introduce any side effects, but I’m publishing it as a separate download just in case. - I supposedly fixed a ~7:16000 chance of fatal error functionality not working in a YYC game.
- I have released the source code for the extension.
If you were wondering how did this even work, now you can take a look.
Files
catch_error-for-GMS1.gmez 17 kB
Version 1.1 Sep 21, 2022
catch_error-for-GMS2.yymp 31 kB
Version 1.1 Sep 21, 2022
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catch_error for GameMaker
Error handling for GameMaker games
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | GameMaker |
More posts
- catch_error_miniNov 07, 2022
- And a little more convenienceFeb 09, 2019
- But wait, there's moreFeb 05, 2019
Comments
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Somewhat curious in how you calculated the odds of the crash…
The extension was looking for a 7-byte pattern by copying 16K blocks to an accessible location and going over them, but this did not account for the pattern being potentially at a block “edge” (e.g. 3 bytes here, 4 bytes in the next block).
lol, that would do it