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Window freeze fix
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Devlog
A few fixes and a farewell
December 14, 2022
by
YellowAfterlife
3
I have removed the stray trace() call that was added while I was chasing some bug before the previous update I fixed an issue where the frame wouldn’t appear if your game was residing in a directory...
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Fixes
January 07, 2022
by
YellowAfterlife
5
Apparently the extension would crash due to some undefined behaviour related to DLL init order (or lack thereof). Now it doesn’t. The demo now also features a button that demonstrates disabling wind...
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A rewrite and such
September 28, 2021
by
YellowAfterlife
4
This update effectively replaces the extension with a slightly better version of it, at expense of my weekend: The extension now has a 64-bit version. The extension no longer uses an additional execut...
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Added GMS2/2.3 versions!
March 19, 2021
by
YellowAfterlife
2
Conveniently, gamepad detection issues turned out to be largely fixable by another extension I already made...
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Small additions
February 28, 2021
by
YellowAfterlife
3
Added window_set_topmost and window_get_topmost to mirror a recent addition to Window Commands (special thanks to Tyler B) Merged in addition of window_frame_get_wid by Samuel , which returns the fram...
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Documentation and small fixes
May 26, 2020
by
YellowAfterlife
2
Changes: There is now documentation! Reasonable improvements in documentation process meant that I only had to type out about 6K symbols / <700 words total. I have fixed a curious issue with cursed-lo...
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Small fixes
December 30, 2017
by
YellowAfterlife
Fixed GMS2 YYC build failing because of an unexpected character in one of the extension script' names. Fixed window_frame_set_max_size not working...
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