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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable] Compatibility tweaks and fixes
7
2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
6
2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
168 topics · Next page · Previous page · First page
Topic
Last post
I'm not sure if this has been asked before but, i'm trying to use gamemaker and GML to make a game, however for scope an...
started by Goober Games Co. Jan 29, 2022
1 reply
254 views
From the patch notes of the most recent GMS update (2.3.7.606): Function calls can now be made with missing arguments, t...
started by GentooGames Jan 18, 2022
2 replies
364 views
The beta mac version is missing the gmedit application itself, it’s only a basic electron installation, so I added the...
started by Milan May 15, 2021
6 replies
371 views
I really found this editor to save a lot of pain from GMS2 editor, especially because their recent shortcuts update has...
started by PolyCrunch Games Jan 06, 2022
1 reply
320 views
The editor is really a joy to work with, I do wish there was a short tutorial on your YouTube channel to show how to imp...
started by Gypsy Dec 30, 2021
6 replies
816 views
A nice feature to have would be Colour Squares as a suffix to any colour codes as per VS Code; But knowing each GMS2 col...
started by Karlstens Dec 20, 2021
1 reply
354 views
I've been using it for a week or so, and I only have praises for this tool. But here's some feedback in no particular or...
started by PolyCrunch Games Dec 15, 2021
2 replies
223 views
The issue seems to be a Windows 10 replica of: https://itch.io/t/1389538/stuck-on-starting-up-macos I performed an insta...
started by Oracizan Dec 14, 2021
4 replies
192 views
This tool is awesome, but I couldn't find the setting to tweak the scrolling in the code editor. The scrolling in the Pr...
started by PolyCrunch Games Dec 09, 2021
5 replies
201 views
How do you set a font to use a bold version?
started by 2D Knight Nov 14, 2021
1 reply
166 views
I'd prefer to keep it to just 1 IDE with support for everything.
started by Deleted Account Oct 06, 2021
1 reply
347 views
Hi, just downloaded GMEdit and I'm excited to incorporate this in my workflow (particularly the vim feature) My biggest...
started by ArendPeter Sep 25, 2021
2 replies
459 views
Hi, first I'd like to thank you immensely for making this tool, it has been an extremely helpful one. And second there's...
started by GameMakingCakeBaking Jul 02, 2021
1 reply
231 views
Hello. I've been using GMEdit for the better part of 3 years now, and it's a great tool. Recently, however, I've encount...
started by Ryemanni Aug 09, 2021
1 reply
210 views
Hello, I have a struct like this one: function TileObject(_sprite, _object, _blocked,[...]) constructor { sprite = _spri...
started by tarnos12 Aug 08, 2021
2 replies
338 views
The "#event properties" doesn't show properties if they override a parent's object property. Looking at the object's .yy...
started by Barnaque Jul 27, 2021
3 replies
228 views
As the title says array variables don't apear on the auto complete list, i think it would be nice if they did.
started by Klno Jul 17, 2021
1 reply
183 views
As of today, I discovered that fa_middle is only for vertical alignment and there's a second constant called fa_centre t...
started by PelicanPolice May 27, 2021
3 replies
239 views
So I figured out that if you want to create a new event, you type #event [event] But this took me a little while, I expe...
started by PelicanPolice May 27, 2021
2 replies
216 views
So I see this topic , and it would appear that they are saying it's already implemented but I can't see how. I've tried...
started by PelicanPolice May 27, 2021
2 replies
155 views