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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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157
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Recent updates

[stable, beta] GM2023.4 and multi-level tabs
3
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 18, 2022, Oct 19, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
An update amid a war
5
17
Things aren’t so good in Ukraine right now. I’d recommend looking into Bundle for Ukraine if you can (goes on for 8.5 more days as of posting this) Improvem...
4 files — Mar 9, 2022
[stable] Types, icons, multiline tabs
4
11
Summary Many menus now have icons There are now more tab options, including pinned and multiline tabs. There are now more types for hinting and error checking (...
4 files — Dec 6, 2021
157 topics · Next page · Previous page · First page
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With GM’s new string arguments, it could be neat if putting string as the template string script name would change how...
started by Yokin Jan 07, 2023
1 reply
66 views
Just decided to try out GMEdit and loaded up my main project. Looks great, but when I performed a global search I notice...
started by okovg Sep 20, 2022
15 replies
217 views
I'm not quite understanding the #import feature when using it on instance variables. As an example, here's using #import...
started by Galbenshire Nov 17, 2022
1 reply
121 views
Sorry if this isn't the place to report this After some gms2 runtime update the builder extension started compiling the...
started by Klno Nov 10, 2022
2 replies
106 views
Is there a way to import multi-frame sprites in GMEdit without making each frame a separate file? Like how importing a f...
started by Yokin Nov 09, 2022
1 reply
63 views
Hello all (and thanks YellowAfterLife for this great tool, it convinced me to buy GMLive ;) ) I would like to share my e...
started by Nodens Sep 02, 2022
5 replies
167 views
Hi YAL, I noticed then when running in GMEdit using the nommin builder from your fork, I'm getting line -1 as line numbe...
started by PolyCrunch Games Oct 24, 2022
4 replies
91 views
I have a scenario like this: function TestStruct() constructor { prop1 = 1; prop2 = 2; } function Wrapper() constructor...
started by tuskgame Oct 24, 2022
2 replies
80 views
In the last gmEdit version doesn't work colors for variable created by var
started by Ravenjm Oct 24, 2022
1 reply
87 views
Hi, I've been using the tool for approx. 1 month and, honestly, I feel even more motivated to work on my game =] The onl...
started by Dotto Meister Aug 27, 2022
4 replies
144 views
Hi YAL, I finally updated the builder plugin from your github but it's giving me this stacktrace: Writing Chunk... OPTN...
started by PolyCrunch Games Aug 25, 2022
2 replies
119 views
Hello, would it be possible to add an option to change the order of the sprite indexes in the sprite editor? It would be...
started by Melius Aug 22, 2022
63 views
No replies yet
The structure can be pass into the official manual,however, an error will be reported in gmedit. Although it does not af...
started by rendadongdong Jul 26, 2022
2 replies
95 views
It took me by surprise when I saved my project and the entire IDE went blank. I had to open GM and comment out the newes...
started by Tore Lehmann (aka. pr0te) May 13, 2022
2 replies
161 views
Hi, When I press Ctrl+T to find a resource to open immediately, sometimes it doesn't show the precise resource names in...
started by _MHG_ May 01, 2022
2 replies
106 views
Hey! Would it be possible to convert a multiline backtick string into GM's @'' multiline string? Best Regards
started by ZeDuval Apr 25, 2022
90 views
No replies yet
Just wanted to let you know I made a Monokai Pro theme for GMEdit (modeled after your dracula theme)! It's available her...
started by Fortress Nebula Mar 19, 2022
1 reply
235 views
Would that be possible to implement? I have a pretty small screened macBook I like to work on and screen real estate is...
started by JP Secrest Feb 26, 2022
2 replies
120 views
started by yunzl Mar 02, 2022
4 replies
139 views
Hi there, starting off, I gotta say this addon to game maker is simply awesome. I love it and don't see myself not using...
started by Marchalmig12 Jan 07, 2022
2 replies
131 views