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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable] Compatibility tweaks and fixes
7
2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
6
2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
168 topics · Next page · Previous page · First page
Topic
Last post
Is there possibility to check the whole project for all the errors and warnings? If so, how? Thank you so much and keep...
started by Melius Nov 20, 2019
1 reply
213 views
i want to try modding Rivals of Eather, steam has a guide, and it tells me to find the dialects directory, but i can't f...
started by Hjaltetreebak Oct 26, 2019
2 replies
1,548 views
The Show Asset Thumbnails preference behaves as expected on program start. If it is toggled on and then off during execu...
started by Oracizan Oct 19, 2019
2 replies
272 views
Hi. How do I increase the number of lines that one click of a middle mouse scroll wheel will move? Currently it scrolls...
started by dragoncity Sep 27, 2019
1 reply
339 views
I don't know if this has been requested (or if it is already there and I just hadn't discover it), but it would be great...
started by immortalx74 Mar 25, 2019
3 replies
567 views
Hey! Firtly thank you so much for GMLive, cannot believe I was working on a game for nearly a year without it (my compil...
started by Hikikomori000 May 31, 2019
2 replies
588 views
https://www.dropbox.com/s/w2spp9ex9spv80m/GMEdit%20Error.mp4?dl=0 (I think the video explained it well)
started by mrvictordiaz May 25, 2019
4 replies
386 views
Hi! I'm a newcomer to GM and GMEdit is making my life a lot easier by having a vim mode! However, there is a problem tha...
started by Chaoclypse May 11, 2019
4 replies
731 views
With the folder names I find it hard to see the difference between folders and scripts. Is there a way to change the col...
started by //BARCHboi Apr 11, 2019
6 replies
449 views
Hi, is it possible to split the view so I view one tab on the left and another on the right? I cant remember did I saw t...
started by pleistorm Oct 26, 2018
3 replies
555 views
The console displayed this error: app.js?v=19-03-06:22059 Uncaught TypeError: Cannot read property 'getOptions' of undef...
started by Azzy Dev Mar 28, 2019
4 replies
379 views
In this declaration var _grid:int64= ds_grid_create(HeroTraitData.Size,1), _arg:int64= argument0; _arg isn't highlighted...
started by Fern Nigro Mar 25, 2019
1 reply
262 views
As the title says! Enum entries don't always update throughout project if renamed.
started by Fern Nigro Mar 25, 2019
1 reply
261 views
Hello! First of all thanks for making this (and GMlive which is a lifesaver), it looks super slick and pleasant to use...
started by boen Mar 13, 2019
4 replies
392 views
Hey, I think I saw somewhere on your documentation that tells us to keep making backups since the program is new. My que...
started by mrvictordiaz Mar 09, 2019
5 replies
627 views
Minor bug: When drawing a sprite from an array, the bottom bar that helps you with which part of the draw_sprite_ext fun...
started by CakeNeq Games Feb 28, 2019
2 replies
331 views
I can only copy or paste by right mouse button, not with shortcut.
started by Dunkelheit Feb 08, 2019
3 replies
374 views
I noticed that when loading or reloading a project, not all scripts that should have the GMLive badge get it. It seems r...
started by baku Jan 25, 2019
318 views
No replies yet
Great to see a project like this! Breaking out of GM studio is quite nice. :+1:
started by DanBradbury Nov 26, 2018
272 views
No replies yet
After i define a variable by "var", it would not be hightligh in soon, until wait for a long time, or close the code pag...
started by moudianzi Nov 05, 2018
8 replies
469 views