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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable] Compatibility tweaks and fixes
7
2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
6
2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
168 topics · Next page · Previous page · First page
Topic
Last post
Hi, is the builder plugin currently bugged? When I compile my project in GMS everything works fine but when I do with th...
started by foreverisbetter Dec 31, 2023
2 replies
159 views
requesting a way to set the runtime on a per-project bases. I have to work with multiple projects that use different run...
started by space Oct 18, 2023
2 replies
165 views
I'm not sure how hard this would be, but it would be super useful. I found this: rocketinventor/ace-minimap: A plugin to...
started by Faulty Jan 01, 2021
1 reply
532 views
I have a weird issue, where the zip file for Windows just gets immediatly deleted from my computer as soon as it has fin...
started by Navaha Sep 13, 2023
4 replies
182 views
The app just doesn't open! I press open, open with admin, whether it's from Github or from itch.io, it doesn't matter, i...
started by TotemPear Aug 22, 2023
1 reply
159 views
Is there any way to list all custom variables? I want to do a find and replace to make my names consistent but couldn't...
started by TsukiruP Jul 15, 2023
2 replies
211 views
Can you add a room editor in future builds? I have no where to edit rooms and I couldn't find an external room editor wh...
started by Matrix Jun 26, 2023
2 replies
288 views
Hello there, would it be possible to make an android version? Thank you!
started by Melius Jul 28, 2020
5 replies
518 views
when i click run I see this: Compile Started: 17:21:18 Program: GameMakerStudio2 Runtime: /Users/Shared/GameMakerStudio...
started by liangxie May 30, 2023
2 replies
155 views
Hi, I've noticed the latest build, when finding a reference to some function, it is spawning me 3 tabs. The first 2 tabs...
started by PolyCrunch Games May 07, 2023
2 replies
158 views
Hi! Is there any way to have the JSDoc-param types show up in the status bar? It seems to be able to type check it corre...
started by Carlcadium Apr 13, 2023
7 replies
341 views
Hi, I really like GMEdit as a whole, but I have a small issue with the search function. Is it possible to jump to the li...
started by Honk5000 Mar 17, 2023
2 replies
196 views
I recently updated game maker studio, gmedit, and the builder plugin after not doing so for years, and I have noticed th...
started by applescarrotsfunnysocks Mar 12, 2023
4 replies
214 views
Hey there, long time user and fan of GMEdit. 🙂 Been slowly migrating my daily work from Windows to Linux. I’ve know...
started by Posho Feb 25, 2023
1 reply
172 views
When using GMEdit to develop, at some point between writing code and flipping to GM 1.4 to compile the game code the pro...
started by TNJGames Feb 12, 2023
3 replies
247 views
With GM’s new string arguments, it could be neat if putting string as the template string script name would change how...
started by Yokin Jan 07, 2023
1 reply
179 views
Just decided to try out GMEdit and loaded up my main project. Looks great, but when I performed a global search I notice...
started by okovg Sep 20, 2022
15 replies
415 views
I'm not quite understanding the #import feature when using it on instance variables. As an example, here's using #import...
started by Galbenshire Nov 17, 2022
1 reply
208 views
Sorry if this isn't the place to report this After some gms2 runtime update the builder extension started compiling the...
started by Klno Nov 10, 2022
2 replies
234 views
Is there a way to import multi-frame sprites in GMEdit without making each frame a separate file? Like how importing a f...
started by Yokin Nov 09, 2022
1 reply
205 views