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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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173
Topics

Recent updates

[beta] "Copy into New Window" and other novelties
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4
First, thanks to thennothinghappened’s efforts, GMEdit now runs on Electron 33.2. This brings minor performance improvements and hopefully doesn’t bring any...
6 files — Mar 25, 2025
[stable] Compatibility tweaks and fixes
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2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
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2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
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Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
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Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
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Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
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Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
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New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
173 topics · Next page
Topic
Last post
We use folder coloring heavily as it really increases navigating through very large projects. I just tried gmedit, found...
started by Grisgram 19 days ago
1 reply
45 views
Hello, when I skip a parameter in a function by using commas only, the parameter hint does not work. Example: function(...
started by castorpollux_285 49 days ago
1 reply
48 views
Hi, first of GMEdit is much better than GM2 editor. I have small issue tho: I'm getting this warning if I declare local...
started by Useradi123 95 days ago
2 replies
80 views
Hi guys when I'm trying yo download GMedit the browser give me an error AND i try with all Chrome Firefox, etc. And i do...
started by Nicocos Mar 18, 2025
95 views
No replies yet
function Test() constructor { self.three = 0; self.four = 0; return self.three + self.four; } var _show_message:Test; _s...
started by yokun51 Feb 07, 2025
1 reply
137 views
Hey! im trying to make a custom dialect for my game, and im having issues with GMEdit detecting it with my .gml files. i...
started by Nekonesse Jul 03, 2024
5 replies
281 views
So are there any tutorials (preferably videos) on the internet (I searched but couldn't find any) that shows how to set...
started by konjecture Jul 03, 2023
5 replies
949 views
Hi! First, thanks so much for GMEdit - it's fantastic. I have some room creation code: #roomcc Level1 initialize_collisi...
started by Rainbowbleh Jul 18, 2019
5 replies
475 views
Hello! I am getting this error when trying to open GMEdit (stable and beta ARM versions). I run a 16in MBP with M1 Pro...
started by Being Friends Digital May 31, 2023
10 replies
821 views
Hi, I just updated GM and have the following IDE / Runtimes: IDE: v2024.2.0.132 Runtime: v2024.2.0.163 Unfortunately, an...
started by _MHG_ Mar 04, 2024
3 replies
422 views
I had to switch to using the 2024.200 IDE beta because the latest 2023 build was not able to install your extensions pro...
started by stoneorb-software Feb 03, 2024
4 replies
318 views
I have checked that the runtimes are correct, GMEdit still cannot compile the game! I don't know what I'm doing wrong.
started by El Bananita Feb 16, 2024
2 replies
273 views
I'd love it if there were an option for the output window not to steal focus. Often i'll hit compile and have to wait up...
started by space Jan 03, 2024
3 replies
314 views