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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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149
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Recent updates

[stable, beta] GM updates
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4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 19, 2022, Oct 18, 2022
[beta] Arrow functions!
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8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
An update amid a war
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17
Things aren’t so good in Ukraine right now. I’d recommend looking into Bundle for Ukraine if you can (goes on for 8.5 more days as of posting this) Improvem...
4 files — Mar 9, 2022
[stable] Types, icons, multiline tabs
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11
Summary Many menus now have icons There are now more tab options, including pinned and multiline tabs. There are now more types for hinting and error checking (...
4 files — Dec 6, 2021
Multiline tabs and a whole lot of types!
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Additions I added a whole lot of options for tabs! You can now have tabs split across multiple lines, have them match the label width, and more - check Preferen...
4 files — Aug 23, 2021
[beta] More types and icons!
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Additions You can now add/remove extension files through GMEdit! Technically a pretty minor feature, but spares of having to switch to IDE window just to add/re...
4 files — Jul 17, 2021
149 topics · Next page · Previous page · First page
Topic
Last post
I have a scenario like this: function TestStruct() constructor { prop1 = 1; prop2 = 2; } function Wrapper() constructor...
started by tuskgame Oct 24, 2022
2 replies
66 views
In the last gmEdit version doesn't work colors for variable created by var
started by Ravenjm Oct 24, 2022
1 reply
71 views
Hi, I've been using the tool for approx. 1 month and, honestly, I feel even more motivated to work on my game =] The onl...
started by Dotto Meister Aug 27, 2022
4 replies
126 views
Hi YAL, I finally updated the builder plugin from your github but it's giving me this stacktrace: Writing Chunk... OPTN...
started by PolyCrunch Games Aug 25, 2022
2 replies
96 views
Hello, would it be possible to add an option to change the order of the sprite indexes in the sprite editor? It would be...
started by Melius Aug 22, 2022
51 views
No replies yet
The structure can be pass into the official manual,however, an error will be reported in gmedit. Although it does not af...
started by rendadongdong Jul 26, 2022
2 replies
83 views
It took me by surprise when I saved my project and the entire IDE went blank. I had to open GM and comment out the newes...
started by Tore Lehmann (aka. pr0te) May 13, 2022
2 replies
137 views
Hi, When I press Ctrl+T to find a resource to open immediately, sometimes it doesn't show the precise resource names in...
started by _MHG_ May 01, 2022
2 replies
94 views
Hey! Would it be possible to convert a multiline backtick string into GM's @'' multiline string? Best Regards
started by ZeDuval Apr 25, 2022
63 views
No replies yet
Just wanted to let you know I made a Monokai Pro theme for GMEdit (modeled after your dracula theme)! It's available her...
started by Fortress Nebula Mar 19, 2022
1 reply
196 views
Would that be possible to implement? I have a pretty small screened macBook I like to work on and screen real estate is...
started by JP Secrest Feb 26, 2022
2 replies
96 views
started by yunzl Mar 02, 2022
4 replies
121 views
Hi there, starting off, I gotta say this addon to game maker is simply awesome. I love it and don't see myself not using...
started by Marchalmig12 Jan 07, 2022
2 replies
122 views
I'm not sure if this has been asked before but, i'm trying to use gamemaker and GML to make a game, however for scope an...
started by Team Iris Jan 29, 2022
1 reply
155 views
From the patch notes of the most recent GMS update (2.3.7.606): Function calls can now be made with missing arguments, t...
started by GentooGames Jan 18, 2022
2 replies
145 views
The beta mac version is missing the gmedit application itself, it’s only a basic electron installation, so I added the...
started by Milan May 15, 2021
6 replies
241 views
I really found this editor to save a lot of pain from GMS2 editor, especially because their recent shortcuts update has...
started by PolyCrunch Games Jan 06, 2022
1 reply
175 views
The editor is really a joy to work with, I do wish there was a short tutorial on your YouTube channel to show how to imp...
started by Gypsy Dec 30, 2021
6 replies
288 views
A nice feature to have would be Colour Squares as a suffix to any colour codes as per VS Code; But knowing each GMS2 col...
started by Karlstens Dec 20, 2021
1 reply
130 views
I've been using it for a week or so, and I only have praises for this tool. But here's some feedback in no particular or...
started by PolyCrunch Games Dec 15, 2021
2 replies
134 views