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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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153
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Recent updates

[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
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Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
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Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 18, 2022, Oct 19, 2022
[beta] Arrow functions!
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Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
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I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
An update amid a war
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Things aren’t so good in Ukraine right now. I’d recommend looking into Bundle for Ukraine if you can (goes on for 8.5 more days as of posting this) Improvem...
4 files — Mar 9, 2022
[stable] Types, icons, multiline tabs
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Summary Many menus now have icons There are now more tab options, including pinned and multiline tabs. There are now more types for hinting and error checking (...
4 files — Dec 6, 2021
Multiline tabs and a whole lot of types!
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Additions I added a whole lot of options for tabs! You can now have tabs split across multiple lines, have them match the label width, and more - check Preferen...
4 files — Aug 23, 2021
153 topics · Next page
Topic
Last post
Hi, I really like GMEdit as a whole, but I have a small issue with the search function. Is it possible to jump to the li...
started by Honk5000 8 days ago
2 replies
34 views
I recently updated game maker studio, gmedit, and the builder plugin after not doing so for years, and I have noticed th...
started by applescarrotsfunnysocks 13 days ago
4 replies
62 views
Hey there, long time user and fan of GMEdit. 🙂 Been slowly migrating my daily work from Windows to Linux. I’ve know...
started by Posho 28 days ago
1 reply
45 views
When using GMEdit to develop, at some point between writing code and flipping to GM 1.4 to compile the game code the pro...
started by TNJGames 41 days ago
3 replies
63 views
With GM’s new string arguments, it could be neat if putting string as the template string script name would change how...
started by Yokin 78 days ago
1 reply
55 views
Just decided to try out GMEdit and loaded up my main project. Looks great, but when I performed a global search I notice...
started by okovg Sep 20, 2022
15 replies
199 views
I'm not quite understanding the #import feature when using it on instance variables. As an example, here's using #import...
started by Galbenshire Nov 17, 2022
1 reply
94 views
Sorry if this isn't the place to report this After some gms2 runtime update the builder extension started compiling the...
started by Klno Nov 10, 2022
2 replies
91 views
Is there a way to import multi-frame sprites in GMEdit without making each frame a separate file? Like how importing a f...
started by Yokin Nov 09, 2022
1 reply
57 views
Hello all (and thanks YellowAfterLife for this great tool, it convinced me to buy GMLive ;) ) I would like to share my e...
started by Nodens Sep 02, 2022
5 replies
156 views
Hi YAL, I noticed then when running in GMEdit using the nommin builder from your fork, I'm getting line -1 as line numbe...
started by PolyCrunch Games Oct 24, 2022
4 replies
85 views