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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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Recent updates

[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
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5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 18, 2022, Oct 19, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
An update amid a war
5
17
Things aren’t so good in Ukraine right now. I’d recommend looking into Bundle for Ukraine if you can (goes on for 8.5 more days as of posting this) Improvem...
4 files — Mar 9, 2022
162 topics · Next page · Previous page · First page
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Last post
I have a weird issue, where the zip file for Windows just gets immediatly deleted from my computer as soon as it has fin...
started by Navaha 15 days ago
4 replies
51 views
The app just doesn't open! I press open, open with admin, whether it's from Github or from itch.io, it doesn't matter, i...
started by TotemPear 38 days ago
1 reply
57 views
Is there any way to list all custom variables? I want to do a find and replace to make my names consistent but couldn't...
started by TsukiruP 76 days ago
2 replies
96 views
So are there any tutorials (preferably videos) on the internet (I searched but couldn't find any) that shows how to set...
started by konjecture 88 days ago
3 replies
176 views
Can you add a room editor in future builds? I have no where to edit rooms and I couldn't find an external room editor wh...
started by WinMithul 95 days ago
2 replies
105 views
Hello there, would it be possible to make an android version? Thank you!
started by Melius Jul 28, 2020
5 replies
374 views
when i click run I see this: Compile Started: 17:21:18 Program: GameMakerStudio2 Runtime: /Users/Shared/GameMakerStudio...
started by liangxie May 30, 2023
2 replies
80 views
Hi, I've noticed the latest build, when finding a reference to some function, it is spawning me 3 tabs. The first 2 tabs...
started by PolyCrunch Games May 07, 2023
2 replies
84 views
Hi! Is there any way to have the JSDoc-param types show up in the status bar? It seems to be able to type check it corre...
started by BerryBinaries Apr 13, 2023
7 replies
179 views
Hi, I really like GMEdit as a whole, but I have a small issue with the search function. Is it possible to jump to the li...
started by Honk5000 Mar 17, 2023
2 replies
104 views
I recently updated game maker studio, gmedit, and the builder plugin after not doing so for years, and I have noticed th...
started by applescarrotsfunnysocks Mar 12, 2023
4 replies
126 views
Hey there, long time user and fan of GMEdit. 🙂 Been slowly migrating my daily work from Windows to Linux. I’ve know...
started by Posho Feb 25, 2023
1 reply
96 views
When using GMEdit to develop, at some point between writing code and flipping to GM 1.4 to compile the game code the pro...
started by TNJGames Feb 12, 2023
3 replies
130 views
With GM’s new string arguments, it could be neat if putting string as the template string script name would change how...
started by Yokin Jan 07, 2023
1 reply
86 views
Just decided to try out GMEdit and loaded up my main project. Looks great, but when I performed a global search I notice...
started by okovg Sep 20, 2022
15 replies
249 views
I'm not quite understanding the #import feature when using it on instance variables. As an example, here's using #import...
started by Galbenshire Nov 17, 2022
1 reply
139 views
Sorry if this isn't the place to report this After some gms2 runtime update the builder extension started compiling the...
started by Klno Nov 10, 2022
2 replies
142 views
Is there a way to import multi-frame sprites in GMEdit without making each frame a separate file? Like how importing a f...
started by Yokin Nov 09, 2022
1 reply
85 views
Hello all (and thanks YellowAfterLife for this great tool, it convinced me to buy GMLive ;) ) I would like to share my e...
started by Nodens Sep 02, 2022
5 replies
198 views
Hi YAL, I noticed then when running in GMEdit using the nommin builder from your fork, I'm getting line -1 as line numbe...
started by PolyCrunch Games Oct 24, 2022
4 replies
108 views