[stable] Types, icons, multiline tabs
GMEdit » Devlog
Summary
- Many menus now have icons
- There are now more tab options, including pinned and multiline tabs.
- There are now more types for hinting and error checking (tuples, custom-key arrays, automatic tuples for enum-based values - see docs)
- Linter and auto-completion are now even smarter in general
- Outline View has more options
(see July and August devlogs for more information)
Improvements (since Aug 23 beta)
- Outline View is now a little better at showing Markdown headers
(… as if anyone but me uses that) - Variable type inference will now mark variables as arrays when doing
arr[i] = val
withoutarr = []
- You can now navigate to files that aren’t technically in the project tree but are open in one of the tabs
- You can now apply
@is
tostatic
declarations - User namespaces can now implement “special” interfaces (“struct”, “minus1able”, “nullable”)
- Added even more checks for loading 2.2 projects that spit out warnings into JS console if something is definitely off (e.g. having a GUID collision among extension files causes a project to be un-importable to 2.3, which this detects).
- Added an option to auto-infer types when using := to assign (currently for local variables)
- A local
var v:T?
can be safely cast to T if it’s inside a check forv != undefined
. - Added support for 2.3.7’s
func(,,)
(dummy-arguments forundefined
)
Fixes (since Aug 23 beta)
- Fixed an issue with renaming scripts in 2.3
- Fixed variable assignments after a with-block not being picked up for implicit types unless in a function
- Fixed bookmarks not showing in non-GML gutters
- Fixed a few variously exotic issues with syntax highlighting
- Fixed gen-enum-names breaking on JSDoc containing {}
- Fixed some preprocessors breaking on
var a := ...
- `buffer_auto_type can now appear multiple types across a single function definition
- Fixed various little mishaps with API definitions and updated to 2.3.7
- Fixed several edge cases with
var
declarations not ending with a;
Files
GMEdit-Windows.zip 76 MB
Version Dec 6, 2021 Dec 06, 2021
GMEdit-Mac.zip 90 MB
Version Dec 6, 2021 Dec 06, 2021
GMEdit-Linux.zip 92 MB
Version Dec 6, 2021 Dec 06, 2021
GMEdit-App-Only.zip 11 MB
Version Dec 6, 2021 Dec 06, 2021
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GMEdit
A high-end code editor for all things GameMaker
Status | Released |
Category | Tool |
Author | YellowAfterlife |
Tags | GameMaker |
More posts
- [beta, stable] Small things and fixes30 days ago
- [stable, beta] Some fixesMay 25, 2024
- [stable, beta] "Navigate to method" and various tweaksMay 10, 2024
- [stable, beta] A few things and GM updatesFeb 26, 2024
- [stable, beta] Small fixes and Return Of CoroutinesSep 06, 2023
- [stable, beta] GM2023.4 and multi-level tabsJun 08, 2023
- [stable, beta] GM2023.1 support and small thingsMar 12, 2023
- [stable, beta] GM updatesDec 24, 2022
- [stable, beta] Arrow functions and various improvementsOct 19, 2022
- [beta] Arrow functions!Jun 10, 2022
Comments
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We don't deserve an editor as good as this is...
Quick question, what's the use of pinned tabs in a single line tab bar?
And would it be possible to have locked tabs that can only be closed with mouse (can't even count times I closed output tab with careless CTRL+W).
Pinned tabs do not get closed with “close other tabs” shortcut/menu option. I can add a setting to prevent closing pinned tabs with Ctrl+W as well.
I would love to have such option! My CTRL+W instincts do not mesh well with multiple functions in a single script file.
Huge thanks for continuing to support this. It's been my preferred way to write GML for over a year now and I try to recommend it to others whenever I can.