[beta] More types and icons!


  • You can now add/remove extension files through GMEdit!
    Technically a pretty minor feature, but spares of having to switch to IDE window just to add/remove a GML file.
  • A handful of menu items now have icons!
    I am once again using famfamfam’s Silk icon set because finding icon sets that are readable, look good on different backgrounds, and have enough icons at once is a challenge.
  • Added support for CustomKeyArray<K, V> (short alias: ckarray)!
    This is a formal way to handle cases where the you are using technically-not-numeric indexes - e.g. a global array of per-object metadata might be @is {ckarray<object, something>}.
  • Added support for tuples!
    These are fixed-length arrays with per-index types, so [1, "2"] would be tuple<int, string>.


  • “external: <name>” in extension info now spots a “^” for clarity.
  • condition ? val : undefined now returns a null<type of val>.
  • GMEdit will now show basic argument help and perform argument checks for function types (function<T1, T2, RetType>).


  • Fixed a few more edge cases where an int64 could get written incorrectly.
  • Fixed smart completion results getting unfairly sorted before there is anything to sort on (e.g. upon typing EnumName.)
  • Fixed either<A, B> not casting to C when both A and B can cast to C.
  • Fixed @self not working for GMS2.2.5 scripts.
  • Fixed Combined View not adding contents to freshly created scripts (had to save again).


GMEdit-Beta-Windows.zip 98 MB
Version Jul 17, 2021 Jul 17, 2021
GMEdit-Beta-Mac.zip 90 MB
Version Jul 17, 2021 Jul 17, 2021
GMEdit-Beta-Linux.zip 92 MB
Version Jul 17, 2021 Jul 17, 2021
GMEdit-Beta-App-Only.zip 11 MB
Version Jul 17, 2021 Jul 17, 2021

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