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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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Recent updates

[beta] "Copy into New Window" and other novelties
4
First, thanks to thennothinghappened’s efforts, GMEdit now runs on Electron 33.2. This brings minor performance improvements and hopefully doesn’t bring any...
6 files — Mar 25, 2025
[stable] Compatibility tweaks and fixes
7
2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
6
2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
171 topics · Next page · Previous page · First page
Topic
Last post
Hi, I've noticed the latest build, when finding a reference to some function, it is spawning me 3 tabs. The first 2 tabs...
started by PolyCrunch Games May 07, 2023
2 replies
189 views
Hi! Is there any way to have the JSDoc-param types show up in the status bar? It seems to be able to type check it corre...
started by Carlcadium Apr 13, 2023
7 replies
388 views
Hi, I really like GMEdit as a whole, but I have a small issue with the search function. Is it possible to jump to the li...
started by Honk5000 Mar 17, 2023
2 replies
227 views
I recently updated game maker studio, gmedit, and the builder plugin after not doing so for years, and I have noticed th...
started by applescarrotsfunnysocks Mar 12, 2023
4 replies
242 views
Hey there, long time user and fan of GMEdit. 🙂 Been slowly migrating my daily work from Windows to Linux. I’ve know...
started by Posho Feb 25, 2023
1 reply
187 views
When using GMEdit to develop, at some point between writing code and flipping to GM 1.4 to compile the game code the pro...
started by TNJGames Feb 12, 2023
3 replies
284 views
With GM’s new string arguments, it could be neat if putting string as the template string script name would change how...
started by Yokin Jan 07, 2023
1 reply
194 views
Just decided to try out GMEdit and loaded up my main project. Looks great, but when I performed a global search I notice...
started by okovg Sep 20, 2022
15 replies
446 views
I'm not quite understanding the #import feature when using it on instance variables. As an example, here's using #import...
started by Galbenshire Nov 17, 2022
1 reply
234 views
Sorry if this isn't the place to report this After some gms2 runtime update the builder extension started compiling the...
started by Klno Nov 10, 2022
2 replies
255 views
Is there a way to import multi-frame sprites in GMEdit without making each frame a separate file? Like how importing a f...
started by Yokin Nov 09, 2022
1 reply
220 views
Hello all (and thanks YellowAfterLife for this great tool, it convinced me to buy GMLive ;) ) I would like to share my e...
started by Nodens Sep 02, 2022
5 replies
337 views
Hi YAL, I noticed then when running in GMEdit using the nommin builder from your fork, I'm getting line -1 as line numbe...
started by PolyCrunch Games Oct 24, 2022
4 replies
215 views
I have a scenario like this: function TestStruct() constructor { prop1 = 1; prop2 = 2; } function Wrapper() constructor...
started by tuskgame Oct 24, 2022
2 replies
174 views
In the last gmEdit version doesn't work colors for variable created by var
started by Ravenjm Oct 24, 2022
1 reply
164 views
Hi, I've been using the tool for approx. 1 month and, honestly, I feel even more motivated to work on my game =] The onl...
started by Deleted Account Aug 27, 2022
4 replies
281 views
Hi YAL, I finally updated the builder plugin from your github but it's giving me this stacktrace: Writing Chunk... OPTN...
started by PolyCrunch Games Aug 25, 2022
2 replies
239 views
Hello, would it be possible to add an option to change the order of the sprite indexes in the sprite editor? It would be...
started by Melius Aug 22, 2022
125 views
No replies yet
The structure can be pass into the official manual,however, an error will be reported in gmedit. Although it does not af...
started by rendadongdong Jul 26, 2022
2 replies
203 views
It took me by surprise when I saved my project and the entire IDE went blank. I had to open GM and comment out the newes...
started by Tore Lehmann (aka. pr0te) May 13, 2022
2 replies
287 views