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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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171
Topics

Recent updates

[beta] "Copy into New Window" and other novelties
4
First, thanks to thennothinghappened’s efforts, GMEdit now runs on Electron 33.2. This brings minor performance improvements and hopefully doesn’t bring any...
6 files — Mar 25, 2025
[stable] Compatibility tweaks and fixes
7
2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
6
2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
171 topics · Next page · Previous page · First page
Topic
Last post
Hello, I have a struct like this one: function TileObject(_sprite, _object, _blocked,[...]) constructor { sprite = _spri...
started by tarnos12 Aug 08, 2021
2 replies
368 views
The "#event properties" doesn't show properties if they override a parent's object property. Looking at the object's .yy...
started by Barnaque Jul 27, 2021
3 replies
245 views
As the title says array variables don't apear on the auto complete list, i think it would be nice if they did.
started by Klno Jul 17, 2021
1 reply
195 views
As of today, I discovered that fa_middle is only for vertical alignment and there's a second constant called fa_centre t...
started by PelicanPolice May 27, 2021
3 replies
267 views
So I figured out that if you want to create a new event, you type #event [event] But this took me a little while, I expe...
started by PelicanPolice May 27, 2021
2 replies
243 views
So I see this topic , and it would appear that they are saying it's already implemented but I can't see how. I've tried...
started by PelicanPolice May 27, 2021
2 replies
169 views
Slowly losing the will to live over here lol. Itchio won't let me post my topic so here's a screenshot of what I'm tryin...
started by PelicanPolice May 27, 2021
2 replies
175 views
I appear to be the first with this issue! What causes this?
started by PelicanPolice May 27, 2021
3 replies
147 views
This is the windows beta, I'm using windows 10. Nothing is happening
started by PelicanPolice May 27, 2021
1 reply
126 views
Im getting this error on every project i try to load since updating to GMS2.3. I have tryed the beta version and the nor...
started by j4m1ef0rd May 10, 2021
6 replies
321 views
I personally like to region functions for example function scr_example() { } . . Into this | | V . . #region scr_example...
started by Klno May 05, 2021
200 views
No replies yet
I noticed certain struct variables don't show up in the auto-completion, and after some experimenting it seems like the...
started by baku Apr 15, 2021
1 reply
273 views
Is there an option if preferences I'm not seeing?
started by dwadaws Apr 12, 2021
6 replies
315 views
Hello, I've just noticed that draw_rectangle_colour() isn't drawing with all four colours, and only the first colour see...
started by Karlstens Apr 09, 2021
1 reply
250 views
Is he underlying editor framework (Ace) flexible enough to make a vertical tab mode possible (like Jetbrains Rider or ot...
started by Zargy Apr 06, 2021
2 replies
246 views
Hey! i’m from Venezuela , i’m 14 Years Old and program on: HTML, CSS, JS, GML and C#. i want know, if this program i...
started by F5 Game Studio Apr 01, 2021
3 replies
203 views
I'm tired of inter-project code-copying. The include function, as I envision, is similar to other 'magic' of yours: Firs...
started by yunzl Mar 23, 2021
4 replies
248 views
C and D should be in B, right
started by yunzl Mar 23, 2021
1 reply
155 views
Hi, Not sure if this is a bug or not, but at times GMEdit's auto-complete feature shows repeat items in a list, even tho...
started by _MHG_ Mar 13, 2021
1 reply
173 views
"with"破坏了代码高亮
started by yunzl Mar 11, 2021
2 replies
200 views