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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 19, 2022, Oct 18, 2022
[beta] Arrow functions!
3
8
Additions GMEdit now supports arrow function shorthands for 2.3! These can save you a bunch of typing when writing callbacks and alike. Fixes Fixed GMS1 object...
5 files — Jun 10, 2022
[beta] Electron updates, ARM64
3
5
I updated the app to Electron 18, which fixes several mystery crashes… and probably adds a few new bugs. I spent a while getting the app to pack itself throug...
8 files — May 29, 2022
168 topics · Next page · Previous page · First page
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Last post
This is an issue ive had for a while now where the autocomplete menu doesn't get drawn, it is functional but the list do...
started by Klno Feb 22, 2021
10 replies
321 views
Impressive work pal, expecially the optional type system! Just one question: is it possible to open instance creation sc...
started by Prof. Horatio Hafnaugels Feb 16, 2021
2 replies
155 views
Hello again! I have seen a bug with functions inside structs where shortand types are commented out. Creating a function...
started by davawen Feb 13, 2021
1 reply
138 views
Hello YellowAfterlife and crew, I think I found a bug, where the creation of a simple constructor fails, prior to applyi...
started by Karlstens Jan 24, 2021
2 replies
169 views
Tried to redownload the editor to try and update it, and while it probably wasn't very wise since you seem to have given...
started by Knight Nov 10, 2020
8 replies
298 views
I made a gif This helps us manage code fragments ============== I hope I can set the delay for this pop-up window When I...
started by yunzl Nov 15, 2020
3 replies
254 views
Hello, I'm still learning GMEdit, so I may be mistaken, but I can't find a way to edit the Room Creation Code GML file...
started by Karlstens Dec 28, 2020
1 reply
411 views
I don't know if this is a known issue or if this is just an issue with my download, but I often use functions inside of...
started by James Duran Dec 20, 2020
4 replies
210 views
The linter gives an error when using the XOR Operator, but the code compiles sucessfully. Changing it to an AND, an OR o...
started by davawen Dec 21, 2020
1 reply
160 views
so i tried setting up the rivals of aether dialect for gmedit, and no matter what i try, the rivals of aether specific f...
started by maylokana Dec 17, 2020
2 replies
555 views
Hi, i've downloaded GMEdit recently and had a general blast with it, however I wanted to change the original font of the...
started by davawen Dec 16, 2020
2 replies
811 views
First of all I want to thank you for this great editor \o/ But something I miss in the Outline View is that currently on...
started by eL-Falso Dec 07, 2020
9 replies
220 views
I find the folding on brackets really cumbersome, and the fold all "Ctrl+M" which i like to fold all regions also folds...
started by Klno Nov 24, 2020
2 replies
194 views
Hello, first off: this editor is amazing! Thank you so much! second: It seems like you can't create objects and other re...
started by foreverisbetter Oct 15, 2020
6 replies
368 views
Hi, I'm using the windows beta version released on Sep 6. This has been happening and I have no idea on how to fix it. I...
started by Arthur R Teles Sep 21, 2020
3 replies
382 views
I finally updated from good old GMS 2.2.5 to the 2.3.1 stable today, so I updated to newest versions of GMEdit (Nov 23)...
started by baku Nov 24, 2020
1 reply
209 views
Something like pixel font generation.
started by yunzl Sep 10, 2020
1 reply
136 views
I’m trying to go all-out with macro function magic, and it seems that I’m not allowed to nest them inside each other...
started by Dragonite Sep 12, 2020
2 replies
252 views
The ‘Replace All’ button in the global search dialog is broken. It produces an error in the dev console and doesn’...
started by tobias van elk Aug 26, 2020
2 replies
242 views
Quick question, is it possible to set debug breakpoints within gmedit? If so I can't seem to figure out how :) Thanks!
started by bbgolby Aug 20, 2020
1 reply
202 views