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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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168
Topics

Recent updates

[stable] Compatibility tweaks and fixes
7
2024.6 / 2024.8 This release is a continued effort to stop GM IDE from re-formatting files that GMEdit touches, sometimes losing recent changes to them in proce...
6 files — Dec 13, 2024
[beta, stable] Small things and fixes
6
2024.6 / 2024.8 New GameMaker versions become far pickier about YY formatting. This update fixes a bunch of cases where adding resources/events in GMEdit would...
12 files — Oct 21, 2024
[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
168 topics · Next page · Previous page · First page
Topic
Last post
Hi! I'm a newcomer to GM and GMEdit is making my life a lot easier by having a vim mode! However, there is a problem tha...
started by Chaoclypse May 11, 2019
4 replies
733 views
With the folder names I find it hard to see the difference between folders and scripts. Is there a way to change the col...
started by //BARCHboi Apr 11, 2019
6 replies
453 views
Hi, is it possible to split the view so I view one tab on the left and another on the right? I cant remember did I saw t...
started by pleistorm Oct 26, 2018
3 replies
561 views
The console displayed this error: app.js?v=19-03-06:22059 Uncaught TypeError: Cannot read property 'getOptions' of undef...
started by Azzy Dev Mar 28, 2019
4 replies
382 views
In this declaration var _grid:int64= ds_grid_create(HeroTraitData.Size,1), _arg:int64= argument0; _arg isn't highlighted...
started by Fern Nigro Mar 25, 2019
1 reply
265 views
As the title says! Enum entries don't always update throughout project if renamed.
started by Fern Nigro Mar 25, 2019
1 reply
265 views
Hello! First of all thanks for making this (and GMlive which is a lifesaver), it looks super slick and pleasant to use...
started by boen Mar 13, 2019
4 replies
394 views
Hey, I think I saw somewhere on your documentation that tells us to keep making backups since the program is new. My que...
started by mrvictordiaz Mar 09, 2019
5 replies
630 views
Minor bug: When drawing a sprite from an array, the bottom bar that helps you with which part of the draw_sprite_ext fun...
started by CakeNeq Games Feb 28, 2019
2 replies
331 views
I can only copy or paste by right mouse button, not with shortcut.
started by Dunkelheit Feb 08, 2019
3 replies
374 views
I noticed that when loading or reloading a project, not all scripts that should have the GMLive badge get it. It seems r...
started by baku Jan 25, 2019
318 views
No replies yet
Great to see a project like this! Breaking out of GM studio is quite nice. :+1:
started by DanBradbury Nov 26, 2018
275 views
No replies yet
After i define a variable by "var", it would not be hightligh in soon, until wait for a long time, or close the code pag...
started by moudianzi Nov 05, 2018
8 replies
470 views
While trying to replicate my GMS2 colour scheme in GMEdit, I noticed the following words, which all use the Constants co...
started by baku Oct 31, 2018
3 replies
343 views
I just downloaded GMEdit now, seems very cool! After opening a project and playing around with it for a bit, I noticed t...
started by baku Oct 30, 2018
1 reply
294 views
I get there isn't actual function overloading in GML but I may have thought of an idea that could sort of mimic overload...
started by hippyman Sep 08, 2018
2 replies
484 views
I think this is absolutely brilliant for users who don't use Drag and Drop. Even though Game Maker is a great tool, part...
started by SynKrown Games Aug 20, 2018
238 views
No replies yet
So, I installed GMEdit and tried to run it with my current game project, but it seems to just get stuck on Loading... fo...
started by Jeffdev Aug 05, 2018
2 replies
420 views
Any way to make GMEdit prompt before reloading a file with changes? In my case if im using GMEdit, im not using anything...
started by zeeawk Jul 15, 2018
3 replies
346 views
Loving the editor so far: it's fast, reliable and absolutely stunning. The only thing that feels off is that you can't c...
started by MesserSverio Jul 05, 2018
2 replies
413 views