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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

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169
Topics

Recent updates

[stable, beta] Some fixes
4
Improvements GMS1 room creation codes can now be edited/searched Arrow functions are now displayed in Outline View Fixes Fixed wrong script colors in default da...
12 files — May 26, 2024
[stable, beta] "Navigate to method" and various tweaks
4
Improvements You can now navigate to definition of static and instance (Create-event) functions when GMEdit knows what they are (told apart by mouseover info be...
12 files — May 10, 2024
[stable, beta] A few things and GM updates
13
Additions Added a Godot theme by Topher Improvements Open dialog now allows you to pick whatever files if you have custom dialects installed Added support for C...
12 files — Feb 26, 2024
[stable, beta] Small fixes and Return Of Coroutines
7
Coroutines Coroutines are back! Or, well, they weren’t really “gone”, but they are now updated for GM2022+ syntax and no longer cause oddities with linter...
12 files — Sep 6, 2023
[stable, beta] GM2023.4 and multi-level tabs
1
5
New things Added support for multi-layer tabs! If you ever find yourself lost in tabs as you go back and forth between a handful of things, this is the one for...
12 files — Jun 9, 2023
[stable, beta] GM2023.1 support and small things
5
GM2023 compatibility Added support for Script.staticVar (and a strict linter setting for constructors) Binary literals ( 0b101 ) are now supported. Added suppor...
12 files — Mar 12, 2023
[stable, beta] GM updates
2
4
Improvements vars argument of instance_create_* is now type-checked Added type definitions for time sources Static variables (except for those in constructors)...
12 files — Dec 24, 2022
[stable, beta] Arrow functions and various improvements
5
Key points since the last stable release: There’s now a (very simple) tag editor for assets. There’s now a shorthand syntax for functions ( () => {} instead...
15 files — Oct 18, 2022, Oct 19, 2022
169 topics · Next page · Previous page · First page
Topic
Last post
and does it work with the GMedit beta?
started by AzaSad Dec 11, 2019
2 replies
401 views
Is there possibility to check the whole project for all the errors and warnings? If so, how? Thank you so much and keep...
started by Melius Nov 20, 2019
1 reply
199 views
i want to try modding Rivals of Eather, steam has a guide, and it tells me to find the dialects directory, but i can't f...
started by Hjaltetreebak Oct 26, 2019
2 replies
1,501 views
The Show Asset Thumbnails preference behaves as expected on program start. If it is toggled on and then off during execu...
started by Oracizan Oct 19, 2019
2 replies
251 views
Hi. How do I increase the number of lines that one click of a middle mouse scroll wheel will move? Currently it scrolls...
started by dragoncity Sep 27, 2019
1 reply
318 views
I don't know if this has been requested (or if it is already there and I just hadn't discover it), but it would be great...
started by immortalx74 Mar 25, 2019
3 replies
539 views
Hey! Firtly thank you so much for GMLive, cannot believe I was working on a game for nearly a year without it (my compil...
started by Hikikomori000 May 31, 2019
2 replies
562 views
https://www.dropbox.com/s/w2spp9ex9spv80m/GMEdit%20Error.mp4?dl=0 (I think the video explained it well)
started by mrvictordiaz May 25, 2019
4 replies
349 views
Hi! I'm a newcomer to GM and GMEdit is making my life a lot easier by having a vim mode! However, there is a problem tha...
started by Chaoclypse May 11, 2019
4 replies
673 views
With the folder names I find it hard to see the difference between folders and scripts. Is there a way to change the col...
started by //BARCHboi Apr 11, 2019
6 replies
417 views
Hi, is it possible to split the view so I view one tab on the left and another on the right? I cant remember did I saw t...
started by pleistorm Oct 26, 2018
3 replies
508 views
The console displayed this error: app.js?v=19-03-06:22059 Uncaught TypeError: Cannot read property 'getOptions' of undef...
started by Azzy Dev Mar 28, 2019
4 replies
342 views
In this declaration var _grid:int64= ds_grid_create(HeroTraitData.Size,1), _arg:int64= argument0; _arg isn't highlighted...
started by Fern Nigro Mar 25, 2019
1 reply
252 views
As the title says! Enum entries don't always update throughout project if renamed.
started by Fern Nigro Mar 25, 2019
1 reply
249 views
Hello! First of all thanks for making this (and GMlive which is a lifesaver), it looks super slick and pleasant to use...
started by boen Mar 13, 2019
4 replies
364 views
Hey, I think I saw somewhere on your documentation that tells us to keep making backups since the program is new. My que...
started by mrvictordiaz Mar 09, 2019
5 replies
585 views
Minor bug: When drawing a sprite from an array, the bottom bar that helps you with which part of the draw_sprite_ext fun...
started by CakeNeq Games Feb 28, 2019
2 replies
319 views
I can only copy or paste by right mouse button, not with shortcut.
started by Dunkelheit Feb 08, 2019
3 replies
352 views
I noticed that when loading or reloading a project, not all scripts that should have the GMLive badge get it. It seems r...
started by baku Jan 25, 2019
312 views
No replies yet
Could you please make the region folds more noticable from the other folds? Because when I'm coding, I like to fold the...
started by That Richard Jan 02, 2019
1 reply
372 views