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sfgml - a Haxe➜GameMaker compiler

sfgml - a Haxe➜GameMaker compiler

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Devlog

  • Apr 05, 2019
    April 05, 2019 by YellowAfterlife
    It came to my attention that I haven't uploaded builds to itch.io for a while, so here you go. Most importantly this gets the library to be compatible with Haxe 4 RC2 to benefit from new syntax additi... Continue reading
  • Jul 7, 2018
    July 07, 2018 by YellowAfterlife
    Additions: Added more typed externs for built-in functions (matrices, clipboard, gml.sys.*, room manipulation, cameras...) Added @:noRefWrite for mapping global arrays that should be written to withou... Continue reading
  • May 10, 2018
    May 10, 2018 by YellowAfterlife
    Optional argument initialization now prefers ternary operator if available, e.g. function some(a = 1) would use var a = argument_count > 0 ? argument[0] : 1; (enum instance).getName() can now be used... Continue reading
  • Apr 29, 2018
    April 29, 2018 by YellowAfterlife
    Compiler - Fixed Haxe standard library overrides not binding sometimes (particularly if just adding the libraries as classpaths instead of actual haxelibs). - Added @:snakeCase metadata - Added @:expo... Continue reading
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