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sfgml - a Haxe➜GameMaker compiler
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Devlog
Apr 05, 2019
April 05, 2019
by
YellowAfterlife
It came to my attention that I haven't uploaded builds to itch.io for a while, so here you go. Most importantly this gets the library to be compatible with Haxe 4 RC2 to benefit from new syntax additi...
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Jul 7, 2018
July 07, 2018
by
YellowAfterlife
Additions: Added more typed externs for built-in functions (matrices, clipboard, gml.sys.*, room manipulation, cameras...) Added @:noRefWrite for mapping global arrays that should be written to withou...
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May 10, 2018
May 10, 2018
by
YellowAfterlife
Optional argument initialization now prefers ternary operator if available, e.g. function some(a = 1) would use var a = argument_count > 0 ? argument[0] : 1; (enum instance).getName() can now be used...
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Apr 29, 2018
April 29, 2018
by
YellowAfterlife
Compiler - Fixed Haxe standard library overrides not binding sometimes (particularly if just adding the libraries as classpaths instead of actual haxelibs). - Added @:snakeCase metadata - Added @:expo...
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