Script manipulation and bugfixes
GMEdit » Devlog
Additions:
- You can now create, remove, rename, and drag around scripts and script groups.
If you feel like helping out with other resource types, be my guest - it's non excessively hard but monotonous work (except for extensions & included files, those require different handling) - There's now an option to auto-complete by partial match (GMS2 style) instead of start-match (GMS1 style).
- Added "show in directory" to the main menu.
Improvements:
- Trying to open a file from a project (via Open-with, etc.) will now open the according project and then open a file tab in it.
- Trailing whitespace is now ignored when detecting changes (fixes GMS1 projects reporting changes when it's just IDE adding/removing trailing lines randomly)
Changes:
- If you have a custom theme, you'll need to change up treeview highlight selectors from
.treeview .heade:hover
to
.treeview .header:not(:active):hover
(same for .item and > span)
This is to prevent item background from being visible while dragging them around.
Fixes:
- The recently introduced #macro Config:name syntax now works correctly with GMEdit auto-completion.
- Fixed auto-completion data occasionally breaking after soft reload (Ctrl+R).
- Fixed "open declaration" not working for #import-ed identifiers.
- Fixed variable_global_ functions not being highlighted/shown in auto-completion.
- Fixed #args causing #imports on subsequent line to not expand.
- Fixed #args not collapsing optional arguments on load since introduction of types.
- Fixed file conflict message using odd precision for sizes.
- Fixed GMX loader not working on Mac/Linux because of backslashes in extensions.
- Fixed type magic not working for a line after #args magic.
- Fixed type magic not working if there are no #imports.
- Fixed type magic dot auto-completion not popping up if there's a longer variable than one being completed (#28).
- Fixed it not being possible to open help for GMS1 functions with "color" in the name (source data is incomplete)
Files
GMEdit-App-Only.zip 11 MB
Version Aug 25, 2018 Aug 25, 2018
GMEdit-Mac.zip 90 MB
Version Aug 25, 2018 Aug 25, 2018
GMEdit-Linux.zip 92 MB
Version Aug 25, 2018 Aug 25, 2018
GMEdit-Windows.zip 76 MB
Version Aug 25, 2018 Aug 25, 2018
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GMEdit
A high-end code editor for all things GameMaker
Status | Released |
Category | Tool |
Author | YellowAfterlife |
Tags | GameMaker |
More posts
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- [stable, beta] GM updatesDec 24, 2022
- [stable, beta] Arrow functions and various improvementsOct 19, 2022
- [beta] Arrow functions!Jun 10, 2022
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